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Better rendering for mapmarks
Posted: 15 Dec 2010, 13:37
by BaNa
Gripe: map drawings are but ugly and disappear when zooming out.
Could they be made to look nicer (AA or some blur around the edges) and stay rendered while zoomed out?
It would improve the looks of the game tremendously as drawings appear in most games (even without penises and shit) and currently look like someone used paint.
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 13:46
by SirArtturi
I think slightly opacity wouldnt do harm either.
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 15:14
by Licho
And they should hide when you press F5 to hide gui for screenshots.
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 18:02
by smoth
Licho wrote:And they should hide when you press F5 to hide gui for screenshots.
+9001
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 18:06
by jK
BaNa wrote:Could they be made to look nicer (AA or some blur around the edges) ...?
What do you think "Draw smooth lines" do?
Licho wrote:And they should hide when you press F5 to hide gui for screenshots.
Do able via a widget.
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 18:45
by Beherith
Or use /mapmarks 0
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 18:50
by smoth
I'll get on it as soon as I get back licho
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 19:03
by knorke
if showmarks = true bla and Spring.IsGUIHidden then sendcommands /mapmarks 0 blabla
only problem is, it clogs the widget list further with more useless stuff.
Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 19:18
by smoth
Not if you run a custom widgetlist and code it to hide things like this

Re: Better rendering for mapmarks
Posted: 15 Dec 2010, 19:42
by hoijui