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Crash When Units Enter View

Posted: 14 Dec 2010, 03:45
by uilt
Hola!

So I have encountered an interesting problem. Spring crashes whenever a unit is about to come into the view (though I've been able to conduct part of a battle entirely from the minimap :D). I can order a unit into my viewing range, but the minute it hits the viewing range, the game crashes. The FPS rate is perfectly fine otherwise. I've had this problem with 1944, and Spring doesn't reach past the Finalizing screen in Evolution RTS (however, Kernel Panic does work completely, and has only crashed once or twice, probably unrelated). I've tried running in administrator mode and multithreaded mode to no avail D: These errors seem to recur no matter what I do, but I'm not sure if they're relevant:

Code: Select all

[      0] 	shader-object name: ARB/groundFPshadow.fp, compile-log:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.

[      0] [CShaderHandler::CreateShaderObject]
[      0] 	shader-object name: ARB/groundFPshadow.fp, compile-log:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.

[      0] [CShaderHandler::CreateShaderObject]
[      0] 	shader-object name: ARB/groundFPshadow.fp, compile-log:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.
I've attached the infolog for more information.

Cheers!

Re: Crash When Units Enter View

Posted: 14 Dec 2010, 10:39
by zwzsg
This error mentions shadows, so, perhaps try to disable shadows in SpringSettings.exe?

Re: Crash When Units Enter View

Posted: 14 Dec 2010, 15:06
by slogic
Update your Intel HD Graphics driver. Latest version is 8.15.10.2246. Yours: 8.15.10.2008.

Re: Crash When Units Enter View

Posted: 15 Dec 2010, 02:34
by uilt
It worked! Updating the driver was a bit of a bother (intel being dumb, again), but in the end the problem was resolved.

Thanks!