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bug: flying com wierdness

Posted: 11 Dec 2010, 19:54
by momfreeek
just played a game where a com gets catapulted into the air by an explosion thats way of range. Known bug or what?

watch texmith at ~5:30
http://replays.adune.nl/?2949

Re: bug: flying com wierdness

Posted: 12 Dec 2010, 20:35
by Johannes
No reason comm explosion should have any impulse actually.

Re: bug: flying com wierdness

Posted: 13 Dec 2010, 15:58
by 1v0ry_k1ng
Johannes wrote:No reason comm explosion should have any impulse actually.
the lolz

Re: bug: flying com wierdness

Posted: 14 Jan 2011, 15:23
by tacho
nothing strangely in this "flight". Units often fly after explodes. Especially when Fatboy's or Guardian's shell hits closely. If it have enough health and armor it can alive... :roll:

I'll watch the reply when get comp with Spring+BA....

Re: bug: flying com wierdness

Posted: 14 Jan 2011, 21:52
by Floris
Yep I had the same thing the next day, I uploaded it right after texmith. My version is more clear.


http://replays.adune.nl/?2950

Re: bug: flying com wierdness

Posted: 14 Jan 2011, 22:59
by TheFatController
Fyi I didn't change anything that should cause this, may be an engine change?

Re: bug: flying com wierdness

Posted: 14 Jan 2011, 23:12
by Floris
Oh I didnt even looked @ where this was posted, I guess it's probably engine related aswell.

But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.

Re: bug: flying com wierdness

Posted: 15 Jan 2011, 00:37
by Wombat
TheFatController wrote:Fyi I didn't change anything that should cause this, may be an engine change?
yes u did. i noticed that in another game when com flew half of the map coz of nuke.

ill send u replay soon, sea is unplayable.

closed viper is also bugged

i know shit, but i blame this hitbox something deadnightwarrior made.

Re: bug: flying com wierdness

Posted: 15 Jan 2011, 04:41
by Niobium
Com blows, explosion hits unit at edge of radius for non-fatal damage, large impulse of com explosion sends unit flying at ridiculous speed, unit collides with other commander fraction of a second later, unit takes fatal damage and disappears while commander is sent flying.

Not readily reproducible, and difficult to control.