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bug: flying com wierdness
Posted: 11 Dec 2010, 19:54
by momfreeek
just played a game where a com gets catapulted into the air by an explosion thats way of range. Known bug or what?
watch texmith at ~5:30
http://replays.adune.nl/?2949
Re: bug: flying com wierdness
Posted: 12 Dec 2010, 20:35
by Johannes
No reason comm explosion should have any impulse actually.
Re: bug: flying com wierdness
Posted: 13 Dec 2010, 15:58
by 1v0ry_k1ng
Johannes wrote:No reason comm explosion should have any impulse actually.
the lolz
Re: bug: flying com wierdness
Posted: 14 Jan 2011, 15:23
by tacho
nothing strangely in this "flight". Units often fly after explodes. Especially when Fatboy's or Guardian's shell hits closely. If it have enough health and armor it can alive...
I'll watch the reply when get comp with Spring+BA....
Re: bug: flying com wierdness
Posted: 14 Jan 2011, 21:52
by Floris
Yep I had the same thing the next day, I uploaded it right after texmith. My version is more clear.
http://replays.adune.nl/?2950
Re: bug: flying com wierdness
Posted: 14 Jan 2011, 22:59
by TheFatController
Fyi I didn't change anything that should cause this, may be an engine change?
Re: bug: flying com wierdness
Posted: 14 Jan 2011, 23:12
by Floris
Oh I didnt even looked @ where this was posted, I guess it's probably engine related aswell.
But I havent noticed any recent cases of this weirdness lately so mayeb it's already fixed anyway.
Re: bug: flying com wierdness
Posted: 15 Jan 2011, 00:37
by Wombat
TheFatController wrote:Fyi I didn't change anything that should cause this, may be an engine change?
yes u did. i noticed that in another game when com flew half of the map coz of nuke.
ill send u replay soon, sea is unplayable.
closed viper is also bugged
i know shit, but i blame this hitbox something deadnightwarrior made.
Re: bug: flying com wierdness
Posted: 15 Jan 2011, 04:41
by Niobium
Com blows, explosion hits unit at edge of radius for non-fatal damage, large impulse of com explosion sends unit flying at ridiculous speed, unit collides with other commander fraction of a second later, unit takes fatal damage and disappears while commander is sent flying.
Not readily reproducible, and difficult to control.