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History Project
Posted: 09 Dec 2010, 07:09
by diggz2k
I made this guy for a creativity project for school. It was fun. It doesn't have all the things I want. I ran out of time, but this is what I did get. Here's the video I turned in with the project.
http://www.youtube.com/watch?v=_BnxnPsBoJ4
It might be fun to finish him with walking animations, corpses, and sounds. Then add some barbarians with axes and throwing axes.
Re: History Project
Posted: 09 Dec 2010, 21:35
by KaiserJ
i like it
Re: History Project
Posted: 09 Dec 2010, 22:49
by Wombat
settlers ! :D
Re: History Project
Posted: 09 Dec 2010, 23:53
by jeykey
very cool, like the soldier <3
Re: History Project
Posted: 11 Dec 2010, 10:15
by Forboding Angel
gah! import 3ds into upspring so that you only have to do one import instead of a whole bunch!
Nicely done

Re: History Project
Posted: 11 Dec 2010, 15:04
by rattle
<yet another discussion about normals>
Re: History Project
Posted: 12 Dec 2010, 23:17
by diggz2k
I'll will be sure to do 3ds next time.
I don't know the normals discussion.
Thanks for liking it everyone.
The project got 190/200 and it was a third of my grade.
Re: History Project
Posted: 12 Dec 2010, 23:28
by smoth
I am going to say it again and keep saying it until you knuckle draggers get this.
3ds is a bad choice for import format.
3ds cannot have more than 1 uvmap coord per vert
so
3ds models unwield geometry at these vertices
this fucks up your normals.
Re: History Project
Posted: 12 Dec 2010, 23:30
by FLOZi
+1 to obj
Epic fail discussion about this here
tl;dr: obj import for piece per group never was added. It's still better than relying on imprecise 'recalc normals 3do style'.