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lush maps
Posted: 09 Oct 2005, 22:46
by Justin Case
Anyone working on one of those beautiful lushmaps from cc?
Posted: 09 Oct 2005, 22:54
by SinbadEV
Well I'm not... but what do you mean? big trees or something? swamps?
I figured out a way to do swamps... you cheat... make a really shallow pool and then put a model (mother's features) of your smampyness on top of it and make it walk passable...
Posted: 09 Oct 2005, 23:13
by IMSabbel
Well, he oviously mean lush maps. like the maptype in core contincency.
Those should be a bid difficult to recreate, as they heavyly depended on bitmap trees&co
Posted: 10 Oct 2005, 10:11
by GrOuNd_ZeRo
I tried to covert a simple Lush map like Luschinfloggen without any luck.
I as well miss lush maps, I have tried a swamp map but it kinda sucks, it doesn't feel like a swamp at all, just a place with some ponds....
Posted: 11 Oct 2005, 10:07
by Warlord Zsinj
I think a lush map would only work with some snazzy features, and a fog level that hangs around just above the sea level, which is small enough so that only units' legs are obscured. It would look very snazzy.

Posted: 11 Oct 2005, 12:00
by jcnossen
I never actually played any lushmaps, but what would be required to make one? Which 'snazzy' features apart from low fog?

Posted: 11 Oct 2005, 12:47
by IMSabbel
nice jungle vegetation.
Posted: 11 Oct 2005, 14:54
by GrOuNd_ZeRo
Vines and/or roots stretching over the forest grounds, shrubs, scrubs and foliage, a little flower here and there, big willow trees and oaks.
It would be nice if you could have crocodiles that attack your Peewee's lol.
Posted: 11 Oct 2005, 14:58
by Masse
It would be nice if you could have crocodiles that attack your Peewee's lol.
GIGANTIC MUTANT CROCODILES

or
TEENAGE MUTANT NINJA TURTLES
----------------------------- end of stupitity --------------------------------
Posted: 12 Oct 2005, 09:31
by Justin Case
Or GERIATRIC NINJA CROCODILES!
Posted: 15 Oct 2005, 07:49
by Comp1337
Justin Case wrote:Or GERIATRIC NINJA CROCODILES!
. . .

Riight, a bit OT are we?