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Question about camera angle.
Posted: 09 Oct 2005, 01:22
by Erahgon
Ok, since I can't find a readme for the game anywhere on this site, ill post my question here.
How do you change camera angles? I know it is possible from all the screeen shots I seen.
Posted: 09 Oct 2005, 01:24
by CommanderZx2
Click and hold the middle mouse button and move the mouse.
Posted: 09 Oct 2005, 01:29
by SwiftSpear
first of all, Shift+Mouse3 switches between 1 of the 4 game modes, your options are top down OTA (default) total war style (which is a partial top down partial overlook veiw, and I hate it), Rotating overhead (you can go from above and rotate around) and FPS veiw (first person shooter flyaround style). After that if you hold mouse 3 you get a camera angle veiwchange option and if you click mouse3 you toggle between crosshair style and mouse pointer style. Use the FPS view mode and toggle to crosshair style to zoom around the map just like no clipping in HL.
Posted: 09 Oct 2005, 01:42
by [K.B.] Napalm Cobra
Can we change it to a button other than shift? Its kind of annoying when you're trying to use the extra fast camera movement and turn then it decides to change modes on you.
Posted: 09 Oct 2005, 12:49
by SwiftSpear
[K.B.] Napalm Cobra wrote:Can we change it to a button other than shift? Its kind of annoying when you're trying to use the extra fast camera movement and turn then it decides to change modes on you.
I think there is a bind script somewhere that allows you to change any of the binds to whatever you want...
Posted: 09 Oct 2005, 14:44
by SinbadEV
First of all, did you ACTUALLY
READ the readme?
In addition to that... "anywhere on this site" obviousely doesn't include the wiki...
http://taspring.clan-sy.com/wiki/Using_Spring#Camera_Controls wrote:Camera Controls
There are four camera modes in Spring. To change camera modes use CTRL+Middle Button (Mouse 3) or CTRL+J. Middle button or J toggle "free look" mode for the current camera view. (expand idividual controls for each camera mode)
[edit]
FPS
Default View. Use free look to point where you want to go, use arrow keys to fly forward/backward or strafe, use the scroll wheel to adjust distance from surface.
[edit]
Classic Overhead(TA)
Edges and arrow keys move, scroll wheel zooms in and out.
[edit]
Total War
Edges and arrow keys move, scroll wheel goes from "on the ground" to "over head", mouseing in the corners rotates view.
[edit]
Rotatable Overhead
Edges and arrow keys move, scroll wheel zooms in and out, mouseing in the corners rotates view.
[edit]
FPS "Mode" (C)
Press 'C' to toggle "First Person Shooter Mode":
Conrols:
Arrow UP= Move in the direction the legs are facing
Left Arrow= Rotate Legs to the left
Right Arrow= Rotate Legs to the right
Mouse= Aim default gun
Left Mouse Button= Shoot whatever guns the engine has decided to let you shoot
Posted: 09 Oct 2005, 15:14
by IMSabbel
First rule of gamedesign: NOBODY reads a readme. And people would die befor reading a manual.
Basic stuff has to be intuitive. And shift-J (j like jamera or what?) or shift-middle mouse with a stupid default isnt.
Posted: 09 Oct 2005, 16:19
by Min3mat
omfg...u r complaining...
although tbh i would like to see a more proffesional spring, no client instead u open up spring.exe and u have a nice intro then a pretty backround and a few options, camaign, skirmish, online, tutorial
but i know its unnecessary as spring pwns if u but take the time to learn
Posted: 09 Oct 2005, 16:33
by Kixxe
OMFG! i just had the BEST IDEA EVER!
Make a Tutorial replay! You can write chat messages to help them, and use pointers and shit to show them stuff!
Otherwise, a window that popups everytime you start playing, showing links to the readme and wiki and MY SUPER DUPER GUIDE would be usefull.
And a checkbox that says " Don't show this aging. FOR THE LOVE OF GOD, STOP SPAMMING ME WITH THIS HORIBOLE WINDOW OF DOOOOOOOOOOOOM"
or something.
Posted: 09 Oct 2005, 18:57
by SinbadEV
I actually don't mind people not reading readmes/manuals/guides/FAQs... in fact I don't mind people asking how to do something in game for the most part... I don't read instruction manuals for the most part... and yes, if spring had a tutorial like most games you wouldn't ever need to read anything about it before starting...
but coming into the forums claiming you've looked everywhere when you havn't even read the 1 page readme included with the install is just plain dumbs... especially with beta software...
First rule of application design
Posted: 11 Oct 2005, 16:21
by Pxtl
The first rule of application design, whether it's gaming or otherwise:
If it's not in the GUI, it's not there. Hotkeys, gestures, mouse-combos, etc. may as well not exist if the GUI never ever tells them that they exist.
For example, in windows, what's the hokeys for cut+paste? you know them, because they're visible in the "edit" menu of every app.
Meanwhile, what's the hotkey for "run" in the start menu? I bet you didn't even know there was one. (it's win-start-key+R). Now, this isn't some game we're talking about, but the operating system that you use for several hours every day. And you still don't know 90% of the hotkeys. And they're in start->help, not even hidden away in some "readme" file.
Spring needs a menu. It can be the crappiest, most useless menu ever made - but it would serve the real point of a menu, which is to show the hot keys for commands and let the player have a way to perform commands if they forget/don't-want-to-bother-with the hotkeys.
Did you know that winkey+d is show desktop? Probably not. Think about that.
Posted: 11 Oct 2005, 16:27
by Masse
i didnt know abaut win + d... thanks man that helps

Posted: 11 Oct 2005, 16:41
by FireCrack
Hmm.. that reminds me.. there should be a button for the wait (W) command...
Posted: 16 Oct 2005, 20:50
by Fritokane
Since LUA scripting works, couldn't we make a tutorial battle?
It could teach newer players the basics of camera, movement, and structures, then give them the objective to go out and destroy a CORE base (a group of LLTs, metal extractors, and solars with a cursory kbot force)
Every 15-30 seconds, a new message will be displayed with helpful hints like "Look at your metal map by pressing f4" and "Place metal extractors on green patches, and avoid putting them next to each other."
Posted: 16 Oct 2005, 21:08
by SinbadEV
I think this should be a priority... you should do it

Posted: 16 Oct 2005, 21:09
by Fritokane
SinbadEV wrote:I think this should be a priority... you should do it

Why thank you. How the hell do you make scripts anyway

Posted: 16 Oct 2005, 21:17
by SinbadEV
Something calla Aloha or Lua or something

... poke around the forums, 2 or three different topics/links to tutorials have surfaced... Me? I'm really lazy... and I work 8 hour shifts 6 days a week and my wife doesn't let me play video games most of the time if she's home when I am... so I get about 24 hours a week to poke around with spring stuff...
Posted: 17 Oct 2005, 20:23
by AF
Write a lua script in notepad and save it with the extension .lua. Or feed that asaved .lua file itno a lua compiler so it runs faster when loaded.
Posted: 17 Oct 2005, 20:32
by SinbadEV
Back to GUI... I know all those windows shortcuts and more... because I'm the kind of person who makes it my business to find stuff out like that...
However, their should be a way to check all the key bindings ingame... either a menu, or just acctually have buttons in the menu for everything like you said...