AI
Posted: 10 Nov 2010, 20:07
Okay, we can see that actual changes to the game are occurring because of the lack of AI, but as of yet, Im not aware of any thread post describing what the problem actually is, or what actually needs doing.
For example, myself, all I have lately is "come use your powers to fix Shard for CT"
To which I have only one answer:
So my current guess is that its something to do with resource collection, which Ive asked about before, and gotten either "we do starcraft style harvesting now" ( yes but how?! Im not a CT player or a CT lua dev! ), or, "units attack things and that adds resources".
But that doesnt tell me:
For example, myself, all I have lately is "come use your powers to fix Shard for CT"
To which I have only one answer:
In the past any attempts to gain more details leaves me with a feature list, not details, which cna eb a little frustating =("insufficientvesphene gasdetails"
So my current guess is that its something to do with resource collection, which Ive asked about before, and gotten either "we do starcraft style harvesting now" ( yes but how?! Im not a CT player or a CT lua dev! ), or, "units attack things and that adds resources".
But that doesnt tell me:
- how to issue a harvest command
- figure out what resource is harvestable
- know which units are capable of harvesting
- know when resources are harvested aka some kind of 'dropped off resource' event
- where harvestable resources are
- what is harvestable and what isnt
- How much I get on each dropoff
- How long between harvester go mine, and harvester comes back, aka how long does one bought of mining actually take before the miner comes back with shiny stuff
- How many times can a harvestable mine?
- Can it be mined by more than one miner at a time?
- How do I know when a harvestable appears
- How do I know when a harvestable dissapears
- How do I know if a unit is currently mining? aka its current state
- How do I know if a harvestable dissapears because it has been completely mined