Skirmish AI Template
Posted: 08 Oct 2005, 17:49
V0.2 released:
https://sourceforge.net/project/shownot ... _id=362051
This is a template GlobalAI project, with numerous stuff added, for example a working Agent system and example agent (Assigner, adds mm's to metal maker AI).
Other additions:
- Multiple Sectorgrids/gridsets, with variable sector sizes.
- Matrix helper functions to add any nubmer of matrixes to whichever gridset you want.
- Unit and Unitgroup classes, instead of using 6 lines of code to send a unit somewhere it's now as easy as unit->move().
- Sector container class, allows you to group sector offsets together and then treat them as a single sector
- Sectors can be marked temporarily
- Integration of cains mex handler class
- Cross compatible with mine and triaxx AI's(itnerchangeable agents) and soon cains' (JCAI can be ran as a single agent albeit it would be balancing on a tightrope being such a large project).
Planned for V0.3:
- Debug console and basic GUI interface
- SlowUpdate() added to agent system
- Build() function for TUnit and UGroup classes, with CRequest structure.
- AI tags, to separate multiple AI within a single DLL and allow switching support.
- html file logging
Any more suggestions for the next verion? or changes? etc...
https://sourceforge.net/project/shownot ... _id=362051
This is a template GlobalAI project, with numerous stuff added, for example a working Agent system and example agent (Assigner, adds mm's to metal maker AI).
Other additions:
- Multiple Sectorgrids/gridsets, with variable sector sizes.
- Matrix helper functions to add any nubmer of matrixes to whichever gridset you want.
- Unit and Unitgroup classes, instead of using 6 lines of code to send a unit somewhere it's now as easy as unit->move().
- Sector container class, allows you to group sector offsets together and then treat them as a single sector
- Sectors can be marked temporarily
- Integration of cains mex handler class
- Cross compatible with mine and triaxx AI's(itnerchangeable agents) and soon cains' (JCAI can be ran as a single agent albeit it would be balancing on a tightrope being such a large project).
Planned for V0.3:
- Debug console and basic GUI interface
- SlowUpdate() added to agent system
- Build() function for TUnit and UGroup classes, with CRequest structure.
- AI tags, to separate multiple AI within a single DLL and allow switching support.
- html file logging
Any more suggestions for the next verion? or changes? etc...