Pathing in 0.82.6.1-28-g3be0661 Now with videos!
Posted: 04 Nov 2010, 02:05
The default(maxVelocity/5?) turnInPlaceSpeedLimit is too low for this unit.
This unit I tested would brake alot everytime it turned looking visually bad and making its way really slow. This is how it is for like all tanks and vehicles in spring1944.
Giving the unit I tested half of the maxvelocity in turnInPlaceSpeedLimit worked very well. Giving it the full maxVelocity in turnInPlaceSpeedLimit made it crash into walls like crazy again. Insert video here. Although it still gets unstuck which it wouldn't pre-0.82.6.1-22-g071d382
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On the other hand reducing the turnRate with half would make the unit crash into walls again even if turnInPlaceSpeedLimit was set to half the maxVelocity. I tried to insert video here but attachments are 3 at max.http://springrts.com/phpbb/download/file.php?id=5121
Forcing modders to find the appropriate turnInPlaceSpeedLimits for induvidual hovers, vehicles and other slow turning fast units will be time consuming unless someone comes up with a good way to find appropriate values.
Anyway... Getting the right turnInPlaceSpeedLimit depends on alot of factors, turnRate, maxVelocity, brakeRate.This unit I tested would brake alot everytime it turned looking visually bad and making its way really slow. This is how it is for like all tanks and vehicles in spring1944.
Giving the unit I tested half of the maxvelocity in turnInPlaceSpeedLimit worked very well. Giving it the full maxVelocity in turnInPlaceSpeedLimit made it crash into walls like crazy again. Insert video here. Although it still gets unstuck which it wouldn't pre-0.82.6.1-22-g071d382

Forcing modders to find the appropriate turnInPlaceSpeedLimits for induvidual hovers, vehicles and other slow turning fast units will be time consuming unless someone comes up with a good way to find appropriate values.