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Game dev question and Upspring

Posted: 24 Oct 2010, 14:59
by Deutscha
Hello,

1. I don't understand the point of "Fixing your images" (http://springrts.com/wiki/Simple_Mod_Tu ... our_Images) in the mod tutorial on the wiki. Why should I d a black uv map if i yet have done another real uv map for my model?! :S

2. How can i zoom in Upspring? My model is very far away and the MMB does not zoom me in, why not? Which keys should I use?

Thank you a lot :D

Re: Game dev question and Upspring

Posted: 24 Oct 2010, 23:15
by Pressure Line
1) Have a look at my tutorial the 'black' that the tutorial in the wiki is talking about is the alpha channel (is used by spring for teamcolour, the more transparent your tex1 is, the less teamcolour it will have)

2) hold RMB for zoom.

Re: Game dev question and Upspring

Posted: 25 Oct 2010, 08:35
by Deutscha
Pressure Line wrote:1) Have a look at my tutorial the 'black' that the tutorial in the wiki is talking about is the alpha channel (is used by spring for teamcolour, the more transparent your tex1 is, the less teamcolour it will have)

2) hold RMB for zoom.

Thank you :D

How many uv maps can my model have? More than one?

:)

Re: Game dev question and Upspring

Posted: 25 Oct 2010, 10:13
by yuritch
s3o only supports one uvmap per whole model.

More can be had using lua tricks, but those basically involve creating the model "on the fly" ingame. There was an example implementation of that a while ago. I'm not aware of any spring games actually using that.

This way has little to do with upspring though.