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Fishbone_RidgeV2
Posted: 22 Oct 2010, 08:03
by oksnoop2
Fishbone_RidgeV2
10x20 desert map
http://conflictterra.googlecode.com/fil ... idgev2.sd7
Thanks to wartender, and sanada.
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 08:06
by Gota
classy!!!!
Simple and fun looking yet unusual...
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 08:15
by oksnoop2
thanks!!!!
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 11:34
by Wombat
i was always amazed how good ur game/maps look like (if u consider 'details') :D also, finally some classy map we know from other rts games :)
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 12:05
by hoijui
WOW! :D
nice! reminds me on futurama!
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 18:09
by SanadaUjiosan
I'd just like to take this moment to say that I knew I was right about flat color maps being acceptable
Glad to see such a warm welcoming.
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 18:20
by smoth
definitely welcome sanada, it is a good and unique look.
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 18:56
by Pxtl
OMG CT looks so much better with flat-shaded maps.
Although I think this one could use a little more details on that ocean of brown - some cracks in the ground or something.
Re: Fishbone_RidgeV2
Posted: 22 Oct 2010, 22:24
by Jazcash
I love the black outlines on everything, gives it a really nice Warsow'y* effect.
*Made up definition based on
Warsow (FPS)
Re: Fishbone_RidgeV2
Posted: 23 Oct 2010, 11:50
by Forboding Angel
Pxtl wrote:OMG CT looks so much better with flat-shaded maps.
Although I think this one could use a little more details on that ocean of brown - some cracks in the ground or something.
Exactly what I thought. I suggested to snoop to use the ssmf stuff to add lines and cartoony textures like you would see in Wile E Coyote and Roadrunner.
And yes, the whole style as seen here looks fantastic. I really like it.
Re: Fishbone_RidgeV2
Posted: 25 Oct 2010, 21:58
by manolo_
yeah i have to agree with you. when i saw the first modells i thought >_<, man use better textures. but the whole system (mod+map) looks pretty good and fitting
Re: Fishbone_RidgeV2
Posted: 02 Nov 2010, 06:12
by knorke
imo needs another contour line/color around the center mountain:

the slope continues quite far after the light brown but its not really visible.
Re: Fishbone_RidgeV2
Posted: 02 Nov 2010, 17:29
by SanadaUjiosan
Snoop was going to try and get that extra line in there. That bothers him too.
Re: Fishbone_RidgeV2
Posted: 12 Nov 2010, 05:09
by SanadaUjiosan
http://www.springfiles.com/show_file.php?id=2837
Version 4, updated to work with Conflict Terra now through spawning rocks on startup.