S44 Air handling
Posted: 20 Oct 2010, 13:46
A suggestion for aircraft handling in s44.
Cause of S44 scale and the fact planes must die pretty quickly from flak and must have big turning arches to make them realistic(which makes them hard to micro and extremely susceptible to random incursions into enemy flak area and death) I propose the following way of handling aircraft:
AA and AA/land aircraft would not be controllable by the player directly.
A player would be able to build these planes in the aircraft tower like he does now and specify a single rally point.
All the AA and AA/land attack aircraft would circle at a high altitude above that rally point,above flak reach.
When a bomber (who is flying at a lower altitude and can be hit by flak) approaches, these aircraft come down and intercept it,if it is flying near their rally point.
AA and AA/land aircraft rally point could be changed at any time making the planes move and circle above the new point.
All AA AA/land aircraft will have fuel and when their fuel is out they will have to go out of the map for x time and than come back.
If there are 2 enemy AA plane groups they might meet and start a dogfight.
Bombers will not be controlled at all.
You make a bomber or many and give them an attack order on a target or map location.The bomber will go there, drop bombs, and immediately attempt to go back.
If the bomber succeeds you can use it after a certain time delay if not you must make a new one.
Cause of S44 scale and the fact planes must die pretty quickly from flak and must have big turning arches to make them realistic(which makes them hard to micro and extremely susceptible to random incursions into enemy flak area and death) I propose the following way of handling aircraft:
AA and AA/land aircraft would not be controllable by the player directly.
A player would be able to build these planes in the aircraft tower like he does now and specify a single rally point.
All the AA and AA/land attack aircraft would circle at a high altitude above that rally point,above flak reach.
When a bomber (who is flying at a lower altitude and can be hit by flak) approaches, these aircraft come down and intercept it,if it is flying near their rally point.
AA and AA/land aircraft rally point could be changed at any time making the planes move and circle above the new point.
All AA AA/land aircraft will have fuel and when their fuel is out they will have to go out of the map for x time and than come back.
If there are 2 enemy AA plane groups they might meet and start a dogfight.
Bombers will not be controlled at all.
You make a bomber or many and give them an attack order on a target or map location.The bomber will go there, drop bombs, and immediately attempt to go back.
If the bomber succeeds you can use it after a certain time delay if not you must make a new one.