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Model help
Posted: 06 Oct 2005, 06:54
by FolCan
Hey im trying to make a model for a Spring unit and theres some places where only a triangle will fit... is there way to make it still a quad..
I could make it a quad but then half of it is hidden is that ok for a model?
oh and its for a tank
Posted: 06 Oct 2005, 07:08
by Maelstrom
Ive also rasied tyhis question.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2390
The result was that triangular polygons would display fine in the Spring engine, but you might have a bit of problems with the texture alignments. But they are fully supported and should cause no problems.
Posted: 06 Oct 2005, 07:12
by FolCan
So whats the best idea to stick with trying to make the whole thing in quads because the ends of the bases is kinda hard to do with quads
___________
/|__________|\
^__________ ^
those sections are the most noticeable if you get what im trying to get at
Posted: 06 Oct 2005, 07:17
by Maelstrom
There is no problem with Triangular Polygons. Use the triangle instead of a quad. It will work fine. Texturing the triangle might be a bit tricky, but it will work. If you want to use squares, go ahead, but there is no problems with the triangles.
Posted: 06 Oct 2005, 07:18
by FolCan
ok thanks it solves one of my problems
Just a question if a unit had triangles in OTA would it not be buildable?
Posted: 06 Oct 2005, 07:41
by FireCrack
you can make a triangle by wedging 3 quadrilaterals together
Posted: 06 Oct 2005, 08:22
by Gnomre
FolCan wrote:ok thanks it solves one of my problems
Just a question if a unit had triangles in OTA would it not be buildable?
No, the triangles just wouldn't show up unless you used flat colors, and not textures. The same applied to polys with more than 4 sides as well.
Posted: 06 Oct 2005, 08:48
by FolCan
Thanks once again
Posted: 11 Oct 2005, 17:50
by FizWizz
FireCrack wrote:you can make a triangle by wedging 3 quadrilaterals together
meh, just take a quad and pinch two adjacent corners together. Texturing it is a bit natty though, don't use it for prominent or broad faces.
Posted: 04 Nov 2005, 06:12
by maestro
FizWizz wrote:FireCrack wrote:you can make a triangle by wedging 3 quadrilaterals together
meh, just take a quad and pinch two adjacent corners together. Texturing it is a bit natty though, don't use it for prominent or broad faces.
now spring have UV that is no longer a problem

Posted: 04 Nov 2005, 23:28
by FireCrack
But it was a problem a month ago when this was posted....