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Formation Move widget (v2)

Posted: 03 Oct 2010, 02:29
by TheFatController
Just thought i'd post this widget here as I tested it and developed it with Spring: 1944 in mind

It hijacks the default move command for groups of units and sends them in a square-like formation rather than all to one point (based on Group Move). In theory it should look like the below image although it does take a while for infantry to stick to their formation without being nudged by the engine (sure this can be improved with a better node choosing method).

Image

I haven't really tested it with tanks or mixed units, in theory it should still be a bit less horrible than the default 'send everything to one point' behaviour but please feedback if they should be excluded or handled differently.

Changelog
v2 - Fixed a bug in the 'which node to use' calculation, means a lot less nudging

Download

Re: Formation Move widget (v1)

Posted: 03 Oct 2010, 02:33
by smoth
Props dog! way to be awesome!
Image

Re: Formation Move widget (v2)

Posted: 04 Oct 2010, 02:24
by Nixa
Modify to work with unload command and you'll be in with win

Re: Formation Move widget (v2)

Posted: 07 Oct 2010, 19:58
by aegis
what's wrong with area unload?

Re: Formation Move widget (v2)

Posted: 07 Oct 2010, 20:14
by Beherith
Trans hover around looking for spots and get killed by AA.