Cavemen and nukes.
Posted: 01 Oct 2010, 20:46
I had a dream of a mod for spring
and i i thought i would share the idea, and any comments or other ideas based on this is welcomed.
This mod is based around the idea that somewhere in the near future, that nuclear warfare has taken place. Due to being so many nukes, civilization is on the brink of annihilation. However, everyone who started the war is dead, and there are so many nukes left that its idiots with tribes guarding nuke silos trying to kill any possible other tribal threat.
There is no idea when the nuke holocaust began, but its your job is to finish it and stand in your opponents glass crater.
Every race will start off with a nuclear silo, five worker peons and an alpha male. (I am assuming there would be humans, humutants, and apes like planet of the apes motherfucker.) When you start the game there would be two methods of victory, destroy them, or nuke them.
Three resources: Population, Uranium, and... and... Food.
Population, to create population you need attractions, this could be restaurants, whore houses, and libraries. Restaurants, probably would be the only population bringer that needs food. Whore houses would require some population to build, and the more your population is near maximum, the more efficient at making population, meaning using all of your population, whore houses will not be in business. Libraries take time to build, and give steady income of population no matter what. Nuke Silo always brings people in, so it adds to population growth. To have a healthy amount of people coming in, have food, people to have sex, and education, and never draft. :D
Uranium, the most important resource in the game. Getting 100 uranium and then waiting 10 minutes and you get one missile of ass kicking. If you don't want to invest in that you could hire elite units that have uranium imbued weapons. To get uranium you must build mines. It takes population to build mines, and population growth slows when mines are active. if your enemy uses no uranium mines, you may be overwhelmed.
Food, the most unnecessary resource in the game. With food you can buy everything. Not really, but you need farms. Farms make lots of farms, with farms you make food. With food you can run restaurants. Buildings cost food, to feed the builders, it costs food to hire, it costs food to maintain troops! The more troops you have, the less food you will have, less restaurants running, and then less population production. Food requires space and territory. Farming is free somehow. Farms "chain explode" they catch fire and spread, so space your farms.
So remember, for population, you need food, and if you sacrifice population, you get uranium, if you fight with bare hands, you need food, and it also hurts your potential population growth, unless you only make libraries, in which case your a dork.
I could have went on but i woke up. maybe if anyone is interested i can make up the unit designs and such. i dont really care.
Edit: Oh and i forgot you can collect wandering animals, wild females, or deposits of uranium, *any unit who collects the uranium dies*

This mod is based around the idea that somewhere in the near future, that nuclear warfare has taken place. Due to being so many nukes, civilization is on the brink of annihilation. However, everyone who started the war is dead, and there are so many nukes left that its idiots with tribes guarding nuke silos trying to kill any possible other tribal threat.
There is no idea when the nuke holocaust began, but its your job is to finish it and stand in your opponents glass crater.
Every race will start off with a nuclear silo, five worker peons and an alpha male. (I am assuming there would be humans, humutants, and apes like planet of the apes motherfucker.) When you start the game there would be two methods of victory, destroy them, or nuke them.
Three resources: Population, Uranium, and... and... Food.
Population, to create population you need attractions, this could be restaurants, whore houses, and libraries. Restaurants, probably would be the only population bringer that needs food. Whore houses would require some population to build, and the more your population is near maximum, the more efficient at making population, meaning using all of your population, whore houses will not be in business. Libraries take time to build, and give steady income of population no matter what. Nuke Silo always brings people in, so it adds to population growth. To have a healthy amount of people coming in, have food, people to have sex, and education, and never draft. :D
Uranium, the most important resource in the game. Getting 100 uranium and then waiting 10 minutes and you get one missile of ass kicking. If you don't want to invest in that you could hire elite units that have uranium imbued weapons. To get uranium you must build mines. It takes population to build mines, and population growth slows when mines are active. if your enemy uses no uranium mines, you may be overwhelmed.
Food, the most unnecessary resource in the game. With food you can buy everything. Not really, but you need farms. Farms make lots of farms, with farms you make food. With food you can run restaurants. Buildings cost food, to feed the builders, it costs food to hire, it costs food to maintain troops! The more troops you have, the less food you will have, less restaurants running, and then less population production. Food requires space and territory. Farming is free somehow. Farms "chain explode" they catch fire and spread, so space your farms.
So remember, for population, you need food, and if you sacrifice population, you get uranium, if you fight with bare hands, you need food, and it also hurts your potential population growth, unless you only make libraries, in which case your a dork.
I could have went on but i woke up. maybe if anyone is interested i can make up the unit designs and such. i dont really care.
Edit: Oh and i forgot you can collect wandering animals, wild females, or deposits of uranium, *any unit who collects the uranium dies*