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TA.ndroid
Posted: 23 Sep 2010, 23:19
by nrv
I've just released the first version of TA.ndroid. It's a small lobby client running on Android smartphone. It's designed to monitor your friends and notify you when they are online.
Everything is here
http://code.google.com/p/ta-ndroid/
Let me know if you find any bug.
I plan to seriously improve the user interface and add new functionnalities in the next weeks.
Re: TA.ndroid
Posted: 24 Sep 2010, 03:47
by MidKnight
We need more of these kinds of things. It helps publicity

Keep at it!
Re: TA.ndroid
Posted: 24 Sep 2010, 09:12
by Beherith
Absolutely AWESOME!
This was the final push in making me get a new phone. Nrv, do you have any suggestions for a middle class Android phone?
Re: TA.ndroid
Posted: 24 Sep 2010, 10:05
by hoijui
:D cool
could you possibly post screen-shots somewhere?
Re: TA.ndroid
Posted: 24 Sep 2010, 10:12
by nrv
Re: TA.ndroid
Posted: 24 Sep 2010, 12:41
by very_bad_soldier
Great stuff!
But since the spring project tries to get away from TA maybe a name change may be appropriate.
Re: TA.ndroid
Posted: 24 Sep 2010, 13:24
by BrainDamage
any chance you'd make it compatible with android 1.6?
Re: TA.ndroid
Posted: 24 Sep 2010, 13:26
by hoijui
looking at some of the code, it looks like it is even compatible with Java 1.1.
Re: TA.ndroid
Posted: 24 Sep 2010, 13:33
by BrainDamage
well, doesn't install on my cell phone which runs android 1.6 with a very uninformative generic error message: "unable to install"
and that install guide only mentions 2.1
Re: TA.ndroid
Posted: 24 Sep 2010, 13:48
by nrv
I put a new version, try it and let me know if it works.
Re: TA.ndroid
Posted: 28 Sep 2010, 12:14
by Forboding Angel
very_bad_soldier wrote:Great stuff!
But since the spring project tries to get away from TA maybe a name change may be appropriate.
+1
And damn fine work nrv! Looks like i might need to buy a new phone ahead of schedule

Re: TA.ndroid
Posted: 29 Sep 2010, 19:08
by BrainDamage
version 4 works on my 1.6 now, thanks
another suggestion: your default lobby url is "taspringmaster.clan-sy.com", that's the legacy url and might disappear in the future, the right url would be "springrts.com"
Re: TA.ndroid
Posted: 22 Oct 2010, 00:37
by Forboding Angel
I have an EVO 4G , so I installed this app, but there is no way to chat or anything, it just shows that people are online and stuff. Is chat going to be added in the future?
Re: TA.ndroid
Posted: 22 Oct 2010, 09:30
by nrv
Yes, as soon as I find some time to work on it :)
Re: TA.ndroid
Posted: 23 Oct 2010, 15:29
by liamdawe
Hah that's brilliant mate, good work, i have an android phone luckily :D
Re: TA.ndroid
Posted: 22 Jan 2011, 16:36
by Floris
Whooohoo sweet! After you finish this the next big thing to make is to be able to spectate a game displaying a minimap.
I've been dreaming about spring running in some kind of way on the android platform. Would love to see what phone cpu/gpu really can handle when it comes to.... things like spring
How hard would it be to port the basic necessary functions/code to openGL ES 2.0 and to run it on ARM cpu's? (just the minimap)
Re: TA.ndroid
Posted: 22 Jan 2011, 17:16
by aegis
you need a fully syncing client (that means running ALL calculations) to display the minimap dots accurately.
Re: TA.ndroid
Posted: 22 Jan 2011, 17:20
by very_bad_soldier
You could setup some sort of proxy client for androids that performs the calculations and only transmits minimap info to the androids. Like the non-existing minimap widget

Btw what happened to your luasockets efforts aegis?
Re: TA.ndroid
Posted: 22 Jan 2011, 17:26
by BaNa
how much extra code would it be to have the host send a minimap update every couple of seconds? that way you could take a look at current minimap for all games and join interesting looking ones only. Or watch game via the android client.
Re: TA.ndroid
Posted: 22 Jan 2011, 17:28
by aegis
hmm, I think I had a luasockets proxy through lualobby, not sure what the status on it is... was actually so I could use an ipad as a minimap but I got busy with other things