BASP + mission
Posted: 13 Sep 2010, 21:02
Imma noucing mah fork!
Though I wish it wasn't a fork but be reintegrated into other popular flavor of BA.
Anyway, this is just BA, but with my single player system: save/load, ingame skirmish generator, and two missions. Run it alone, ingame press esc, then go play the "Fusion Farm" mission. It's a mission where two AIs are having a hueg battle in the southern plain, while the player is tasked to infiltrate a squad of kbots through the northern mountains into the back of the enemy base, to destroy all the fusions there thus bringing the battle to a quick victory. Oh and beware, even though I don't have proper triggers, a detachment of heavy tanks will roll toward your small base as soon as you climb the second plateau.
It could also double as a standardised stress test or screensaver, as if you don't touch anything, you basically have a huge battle going constantly forever*.
link: BASP_V713z165.sd7
*Not guaranteed to actually last forever. Chaotic amplifications of fluctuation of the random generator may lead to a win or loss. I could easily make a variant that last truely forever though.
Edit: Added triggers.
Though I wish it wasn't a fork but be reintegrated into other popular flavor of BA.
Anyway, this is just BA, but with my single player system: save/load, ingame skirmish generator, and two missions. Run it alone, ingame press esc, then go play the "Fusion Farm" mission. It's a mission where two AIs are having a hueg battle in the southern plain, while the player is tasked to infiltrate a squad of kbots through the northern mountains into the back of the enemy base, to destroy all the fusions there thus bringing the battle to a quick victory. Oh and beware, even though I don't have proper triggers, a detachment of heavy tanks will roll toward your small base as soon as you climb the second plateau.
It could also double as a standardised stress test or screensaver, as if you don't touch anything, you basically have a huge battle going constantly forever*.
link: BASP_V713z165.sd7
*Not guaranteed to actually last forever. Chaotic amplifications of fluctuation of the random generator may lead to a win or loss. I could easily make a variant that last truely forever though.
Edit: Added triggers.