Unit reactions and awareness
Posted: 11 Sep 2010, 18:38
This thread is on the stance of BA, it may or may not apply to other games as well.
Since a few releases ago, I think I'd be right to say something happened which made some units (if not all), less likely to attack another unit if it's within its LOS. Eg: Com doesn't shoot at a scout if a scout drives right past it.
I remember we had this problem when the engine got updated a good while ago and I think it got fixed somehow.
Anyway, I feel unit reactions could be improved so much, even with the change being reverted to how it was a month or so ago. The move command always has and always should primarily move a unit to the desired position as quickly as possible. However, along the way, it may spot an enemy unit within its LOS. The unit should instantly start shooting at that unit as soon as it can whilst continuing to move to its destination.
This should apply to every unit. Currently, I'm finding myself having to use Dizekat's insert command widget to issue a fight command and a move command to allow a unit to move and shoot at the same time. I don't have to do this every time, but for maximum efficiency, I do. (Units do shoot and move but are slower at it than fight+move).
Without this widget, I'd be pretty stuffed. Fight makes a unit stop and start shooting at a unit as soon as it sees it in its LOS, this means it's not moving to its location. And move, as I said, doesn't always mean the unit will shoot at enemy units along the way.
As I said, I'm sure this is the case with every game, but it only started happening since the new engine release so I'm going to assume it is.
So in summary, could units be made more responsive and aware?
Since a few releases ago, I think I'd be right to say something happened which made some units (if not all), less likely to attack another unit if it's within its LOS. Eg: Com doesn't shoot at a scout if a scout drives right past it.
I remember we had this problem when the engine got updated a good while ago and I think it got fixed somehow.
Anyway, I feel unit reactions could be improved so much, even with the change being reverted to how it was a month or so ago. The move command always has and always should primarily move a unit to the desired position as quickly as possible. However, along the way, it may spot an enemy unit within its LOS. The unit should instantly start shooting at that unit as soon as it can whilst continuing to move to its destination.
This should apply to every unit. Currently, I'm finding myself having to use Dizekat's insert command widget to issue a fight command and a move command to allow a unit to move and shoot at the same time. I don't have to do this every time, but for maximum efficiency, I do. (Units do shoot and move but are slower at it than fight+move).
Without this widget, I'd be pretty stuffed. Fight makes a unit stop and start shooting at a unit as soon as it sees it in its LOS, this means it's not moving to its location. And move, as I said, doesn't always mean the unit will shoot at enemy units along the way.
As I said, I'm sure this is the case with every game, but it only started happening since the new engine release so I'm going to assume it is.
So in summary, could units be made more responsive and aware?