Where to start? Mod creation.
Posted: 09 Sep 2010, 09:37
This may turn out to be just another newbie with just another idea, however i do intend to carry this out till i hit the brick wall if one exists along the path.
okay, so self pep talk over ;D i plan to port Winter Maul Wars of Warcraft 3 custom game fame to Spring using *A units, (mostly because its a easy start, once i get more accustomed to spring i can make my own units).
I have the idea down but im looking at spring here with a rabbit in headlights kind of expression, i have no previous (other than AI configs) coding experience, all my experience is actually with 3d modeling.
Where does one even start? how do i find a list of commands that are usable.
the 3 main ones i need are:
P1 spawns unit for P3 team from building
P3 unit automatically follows and assigned route
if P3 unit kills :key structure: game is over.
i could rig it so the game spawns a construction unit as well as a immobile commander so the P3 unit kills the com and game is over.
okay, so self pep talk over ;D i plan to port Winter Maul Wars of Warcraft 3 custom game fame to Spring using *A units, (mostly because its a easy start, once i get more accustomed to spring i can make my own units).
I have the idea down but im looking at spring here with a rabbit in headlights kind of expression, i have no previous (other than AI configs) coding experience, all my experience is actually with 3d modeling.
Where does one even start? how do i find a list of commands that are usable.
the 3 main ones i need are:
P1 spawns unit for P3 team from building
P3 unit automatically follows and assigned route
if P3 unit kills :key structure: game is over.
i could rig it so the game spawns a construction unit as well as a immobile commander so the P3 unit kills the com and game is over.