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new player handling (mid-game join)

Posted: 07 Sep 2010, 02:57
by SirMaverick
How does lua see players that join mid-game? PlayerChanged call-in? Anything else?

Re: new player handling (mid-game join)

Posted: 08 Sep 2010, 17:28
by slogic
Try to detect if PlayerRemoved(playerID, reason) is called also.

I don't see other suitable callins. You may check the list manually: rts\System\EventHandler.h