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Max player limit.

Posted: 06 Sep 2010, 21:48
by incidenta5
What's the largest battle to date?

I just noticed on the about page that spring supports 250 players. The idea of a persistent battle spanning days with 100+ people is pretty awesome :)

Re: Max player limit.

Posted: 06 Sep 2010, 22:13
by Sucky_Lord
i seem to remember doing a 10v10v10v10 once

Re: Max player limit.

Posted: 07 Sep 2010, 00:40
by Jazcash
incidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
Then your idea of awesome is very different to mine.

Re: Max player limit.

Posted: 07 Sep 2010, 05:04
by eyu100
incidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
It would be really hard to leave and come back...

Re: Max player limit.

Posted: 07 Sep 2010, 11:32
by babbles
I never got the point of battles that go on for days with RTS like the mods of Spring. Surely after 2 hours of gameplay the only units used would be T3/LRPCs/Nukes/Bombers.

And 3 days of constant lag and vulcan/buzzsaw spam just doesn't seem the best use of hours and 100 players...Maybe in a game like Sins of a Solar Empire/Total war series or something like that.

Re: Max player limit.

Posted: 07 Sep 2010, 12:47
by Sucky_Lord
incidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
It might be good if all T2 capabilities were disabled, so the entire time was spent com-pushing and microing

Re: Max player limit.

Posted: 07 Sep 2010, 17:39
by PicassoCT
After 2h you basically exchange spring for a lemmings&defcon clone

Its a sad thing, but tactics dont survive the meltdown, and if you cut the nuke, all you have is the usual war of attrition, that noone reentry would survive.

Re: Max player limit.

Posted: 07 Sep 2010, 20:45
by Hobo Joe
Sucky_Lord wrote:
incidenta5 wrote:The idea of a persistent battle spanning days with 100+ people is pretty awesome :)
It might be good if all T2 capabilities were disabled, so the entire time was spent com-pushing and microing
If you can keep your com alive for days in t1 battles I'm not sure whether you deserve a medal for staying alive, or a darwin award for playing a single rts game for days without winning or losing.

Re: Max player limit.

Posted: 07 Sep 2010, 21:05
by PicassoCT
Its all a question of the right mixture of engergydrink and coffeinmex economy. If you can take a game for three days, or play in shifts with some friends, than you deserve to win, because of reliable reserve, and not just because of shorttimed skill. And it would get that glamour, that the gladiator battle in ancient rome once had, because in this game, this spring, or at least this summer, one of them playerz is gona to drop dead to the ground and stay there.

Re: Max player limit.

Posted: 07 Sep 2010, 21:08
by Jazcash
PicassoCT wrote:Its all a question of the right mixture of engergydrink and coffeinmex economy. If you can take a game for three days, or play in shifts with some friends, than you deserve to win, because of reliable reserve, and not just because of shorttimed skill. And it would get that glamour, that the gladiator battle in ancient rome once had, because in this game, this spring, or at least this summer, one of them playerz is gona to drop dead to the ground and stay there.
Why are you so weird

Re: Max player limit.

Posted: 07 Sep 2010, 22:48
by Forboding Angel
He jsut has a different brand of humor, and tbh he is funny. Just his english could use a little help, but if you bother to translate it into proper english, much of what he says is actually quite funny :)

Re: Max player limit.

Posted: 07 Sep 2010, 22:59
by incidenta5
Playing in shifts... now if only Spring were compatible with the Microsoft touch table. :)

What an interesting 'board game' that would be.

Re: Max player limit.

Posted: 08 Sep 2010, 22:42
by Hobo Joe
PicassoCT wrote:Its all a question of the right mixture of engergydrink and coffeinmex economy. If you can take a game for three days, or play in shifts with some friends, than you deserve to win, because of reliable reserve, and not just because of shorttimed skill. And it would get that glamour, that the gladiator battle in ancient rome once had, because in this game, this spring, or at least this summer, one of them playerz is gona to drop dead to the ground and stay there.

Well I play withe a coffeeinmex economy in all my games 8)

Re: Max player limit.

Posted: 09 Sep 2010, 11:40
by zwzsg
Haven't played days, but I played a five hour TA game once. Even though we built Krogoth and buzzsaw like fleas, it was still fun, if only because the map was large enough to rebuild a whole T2 base before the enemy could find it. In those games, the only resource that matters was unitlimit. Sometimes I wish we'd have a superoptimised TA to play on 128x128 map with 10k unitlimit and no pathfinding problem.

Re: Max player limit.

Posted: 09 Sep 2010, 13:58
by 1v0ry_k1ng
huge player limit + huge unit limit + huge map + ability to join a game in progress and be randomly spawned with a com somewhere = spring mmo

Re: Max player limit.

Posted: 09 Sep 2010, 14:17
by oksnoop2
That would be neat.

Re: Max player limit.

Posted: 09 Sep 2010, 15:01
by zwzsg
ability to join a game in progress
From what I read, Spring join-game-in-progress works by receiving a replay, and fast forwarding it to the end. Few PC can run Spring simulation at x10 speed, yet even at x10 speed, it would take over 2 hr to join a game that had lasted for a day.

Re: Max player limit.

Posted: 09 Sep 2010, 16:43
by babbles
1v0ry_k1ng wrote:huge player limit + huge unit limit + huge map + ability to join a game in progress and be randomly spawned with a com somewhere = spring mmo

1 player places mines everywhere for lols

Re: Max player limit.

Posted: 10 Sep 2010, 15:20
by Karl
babbles wrote:

1 player places mines everywhere for lols
Congratulation! you've made a new mod idea!

Spring: Fast mine spamming and mine sweeping

Re: Max player limit.

Posted: 10 Sep 2010, 15:49
by Sheekel
1v0ry_k1ng wrote:huge player limit + huge unit limit + huge map + ability to join a game in progress and be randomly spawned with a com somewhere = spring mmo
http://www.hiverise.com/