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Fixed some mods

Posted: 05 Sep 2010, 17:18
by KDR_11k
Since the latest Spring broke all old mods I went around and fixed the ones I had at hand. Changelogs are pretty much "fixed for latest Spring". Couldn't be arsed to dig up all the old threads.

Air Raid
Arcade flight action game.

The Cuberor's Finest
Simple squad-based tactical game.

Micro Modules
Kill creeps to build super-powered units.

Global Thermonuclear PONG
[url=http://kdr_11k.from-hell.net/PongField.sd7]PongField map[/url]
More like volleyball but who's keeping track?

Fibre
Energy grid turret warfare. Comes with a manual that you should read.

Re: Fixed some mods

Posted: 05 Sep 2010, 19:14
by MidKnight
GOOD WORK.

THANKS A LOT.

WE <3 YOU. (no, not like that!)

Re: Fixed some mods

Posted: 05 Sep 2010, 23:32
by zwzsg
Thanks!

Here were the threads: But what about THIS, Gun Wings, CvC, or the elusive loli TA?

Re: Fixed some mods

Posted: 06 Sep 2010, 05:07
by FLOZi
THIS is now being developed by KingRaptor

Re: Fixed some mods

Posted: 06 Sep 2010, 08:42
by hoijui
please put this stuff on rapid, the spring mod distribution system managed by det. i know that at least micro Modules is there already, version 1.09.

Re: Fixed some mods

Posted: 06 Sep 2010, 18:56
by KDR_11k
zwzsg wrote:But what about THIS, Gun Wings, CvC, or the elusive loli TA?
As I said, I fixed what I had at hand. Lolimod wasn't really released as a playable mod so don't expect a fix for that. Maybe Light Side of Spring might warrant an update.

Re: Fixed some mods

Posted: 06 Sep 2010, 21:33
by bobthedinosaur
Last I heard from Kingraptor he didn't have the time to work on THIS.

Re: Fixed some mods

Posted: 06 Sep 2010, 21:39
by KDR_11k
Still, he has it in a much more fixed state than I do.

Re: Fixed some mods

Posted: 21 Sep 2010, 05:39
by KingRaptor
I really should give KDR access to the THIS SVN.

Currently it's broken until I can figure out how to get the gravidar to display again (projected time to fix based on my current understanding of Lua OpenGL: never).
Other than that and the fact that I had to import the slow-ray gadget from CA to replace broken EMP missiles, though, it's all good.

Re: Fixed some mods

Posted: 21 Sep 2010, 05:43
by bobthedinosaur
Yeay. You came back.