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Unsynch

Posted: 19 Aug 2010, 22:51
by albator
Some of the games I played are unsynch. In case you want replay to check why:
http://replays.adune.nl/?2703

Re: Unsynch

Posted: 19 Aug 2010, 22:51
by Jazcash
Why have you put a "h" on the end of "unsync" three or four times? o.O

Re: Unsynch

Posted: 19 Aug 2010, 22:55
by albator
Jazcash wrote:Why have you put a "h" on the end of "unsync" three or four times? o.O
cause it spells like that in french (the language of the diplomacy used for centuries now :D)

Re: Unsynch

Posted: 19 Aug 2010, 23:23
by aegis
because the greek root chron
chronometer, synchronized, chronosphere, chronology

Re: Unsynch

Posted: 23 Aug 2010, 00:43
by bobbelurman
albator wrote:
Jazcash wrote:Why have you put a "h" on the end of "unsync" three or four times? o.O
cause it spells like that in french (the language of the diplomacy used for centuries now :D)
the language of the diplomacy used for centuries? wtf? Why do french people in Spring always sound like they use machine translation for all their chat and posts?

Re: Unsynch

Posted: 25 Aug 2010, 23:37
by albator
bobbelurman wrote:
albator wrote:
Jazcash wrote:Why have you put a "h" on the end of "unsync" three or four times? o.O
cause it spells like that in french (the language of the diplomacy used for centuries now :D)
the language of the diplomacy used for centuries? wtf? Why do french people in Spring always sound like they use machine translation for all their chat and posts?
Cause when you are in the neighbourhood, the only think people care about is piss you of :D

Re: Unsynch

Posted: 25 Aug 2010, 23:56
by Gota
The only piece of information made clear to me from this thread so far is that french people don't like bobbelurman.

Re: Unsynch

Posted: 31 Aug 2010, 11:26
by zerver
82.3 has at least 2 bugs:
* spring-multithreaded often desyncs
* replay of the demo can desync if the game was paused during play
Both fixed in coming 82.4