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"UPDATED"A possible remake of "The Pass"
Posted: 30 Sep 2005, 09:09
by mufdvr222
Download the map here
12.7mb
http://www.mufdvr.222clan.com/The_Pass_V2.sd7
Porting the original ta version would be an insult to the Spring engine I think,
this map cried out for better proportioned mountains and thanks to Spring I think its possible. I also made this map square instead of the original rectangular shape to help scale things up.

Posted: 30 Sep 2005, 09:43
by Maelstrom
Looks good! Dunno how it plays, but it definatley looks good.
Posted: 30 Sep 2005, 09:47
by Gnomre
Oh man, that looks hot. Make sure the metal is low, just like the original. However, since you've made it more square... maybe give each side three metal spots instead of two, just to liven it up a bit

Posted: 30 Sep 2005, 10:47
by IMSabbel
ANd of course the moutains need voiding... THey look like kbots would have no problems finding a path...
Posted: 30 Sep 2005, 10:57
by FolCan
Looks Beautiful
I remeber in OTA all the mess that used to end up in the pass... usually ended up using aircraft, because of all the mess
Posted: 30 Sep 2005, 11:11
by Warlord Zsinj
Higher! Make the mountains higher!

Posted: 30 Sep 2005, 11:52
by Gnomre
As long as Diplomats can still fire over the hills, go for it

Posted: 30 Sep 2005, 13:08
by Torrasque
That's a good example of why the texture of the ported map must be redone :)
It look 10 times better than a classic port ! Great work.
Posted: 30 Sep 2005, 14:49
by Dwarden
looks neat :) can You add some very high
Posted: 30 Sep 2005, 14:56
by aGorm
Curios to know... how do you do the texture for the mountains? It looks very spiffy... I always thought this map was insane, nice to see it for spring!
aGorm
Posted: 30 Sep 2005, 15:37
by mufdvr222
I used a program called L3DT
http://users.tpg.com.au/blakest2/l3dt/
I can upload map presets I used for these mountains if needed, would save a lot of time.
Posted: 30 Sep 2005, 16:29
by Weaver
Thats the one I used for DeathValley do you use edited climate files?
Posted: 30 Sep 2005, 16:41
by FireCrack
personaly i'm not fond of the mountians being voided.. but then again.. it's your map.
Posted: 30 Sep 2005, 20:35
by AF
mwha, those screenshots show as broken links for me!
Posted: 30 Sep 2005, 20:36
by FizWizz
odd, I can see the pictures just fine
Posted: 30 Sep 2005, 20:39
by AF
Oh I can see them now, looks good, but yah make the mountains higher and you've got a damn perty map there =D
Posted: 30 Sep 2005, 22:31
by Masse
i hate the orginal version of this map cause in this map i got beaten up FIRST time in my OTA life !!! by my best friend... really annoying map that was... hes long range plasma could fire over mountain into my base... but when i tried i blow up my own freaking PLANES !!! then hes planes destroyded rest of my planes and just finished me off... annoying
btw... very rarely we find game where he can beat me

only once he beaten me in strategy game...
and btw... map looks COOL but im not gonna play it cause of mine bad memories

Posted: 01 Oct 2005, 01:16
by mufdvr222
I updated the screenshots in the first post, the hills are about 30% higher now, at the moment there are four metal patches, each side but the output will be low, I don`t know if I should just leave it at two per side or not, I placed four due to the maps increased size..

not sure what to do there..
Posted: 01 Oct 2005, 01:52
by Warlord Zsinj
Nice! The only other suggestion I can make is to perhaps make the actual path of the pass a bit wider, or allow units to drive well up on the sides. You actually want units to be capable of driving through there well into the game. If it is too thin, it will block up too quickly, and it may as well be that it is just a massive impassable range. It will likely also help pathfinding out.
Posted: 01 Oct 2005, 04:46
by Doomweaver
That looks awsome, and looks like it plays good, too. I love it when organic maps play well
