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GroupMove 1.0
Posted: 17 Aug 2010, 01:40
by TheFatController
This makes groups of units play a bit nicer with springs pathfinder update by moving them around the point you told them to go in a similar formation.
Overrides the default move command for groups of units, no special keys required.
Note: Currently buggy with Custom Formations < 3.1, please get latest custom formations widget
here.
Download: unit_group_move.lua
Re: GroupMove 1.0
Posted: 17 Aug 2010, 02:52
by JohannesH
Does it differ from the engine ctrl-click movement besides being default?
Re: GroupMove 1.0
Posted: 17 Aug 2010, 03:16
by Jazcash
Worked better than the current pathfinder most of the time, but still had units turning around going the opposite direction they were supposed too for a while then turning around and going the way they were ordered every other command...
Re: GroupMove 1.0
Posted: 17 Aug 2010, 03:46
by JohannesH
OMG... I just tested new Spring, the pathfinder O_O
Why would the heatmapping be included in official release when it's so obviously not making anything better, which can be so easily noticed by maneuvering any group of units around...
Re: GroupMove 1.0
Posted: 17 Aug 2010, 09:24
by TheFatController
JohannesH wrote:Does it differ from the engine ctrl-click movement besides being default?
Yeah, it scales to behave more like a normal move order:

Left is Ctrl, Right is GroupMove
Re: GroupMove 1.0
Posted: 17 Aug 2010, 12:35
by Forboding Angel
Heatmapping can be disabled modside easily.
heatmapping=false; in the movedef
Re: GroupMove 1.0
Posted: 17 Aug 2010, 14:32
by hoijui
next release (should come soon, most likely this week still) will have heatmapping disabled by default.
Re: GroupMove 1.0
Posted: 17 Aug 2010, 15:11
by Google_Frog
Disabling heatmap with movedefs doesn't entirely fix the pathfinding. The old version pathfinding is still better.
Re: GroupMove 1.0
Posted: 17 Aug 2010, 17:01
by Kloot
81.2 also used heatmapping, but the heatmap code worked differently than it does now (there were a number of implementation changes, which simply promoted it from under- to over-effective).
JohannesH wrote:Why would the heatmapping be included in official release when it's so obviously not making anything better
You know those RC's that were posted and not tested by anyone? They're there to catch things like this.
Re: GroupMove 1.0
Posted: 17 Aug 2010, 17:34
by KaiserJ
whats heatmapping
Re: GroupMove 1.0
Posted: 17 Aug 2010, 18:27
by TheFatController
Just to add that this widget isn't intended to be my own fix for the pathfinding, it's something I wanted to make for a while and the behaviour I witnessed with the new pathfinder prompted me to finally give it a go.
Has anyone tried it yet, any feedback?
Re: GroupMove 1.0
Posted: 17 Aug 2010, 21:04
by Forboding Angel
Group moves don't ALWAYs happen. Sometimes I have to double rightclick to get a formation type of thing. That said, this widget is awesome.
Re: GroupMove 1.0
Posted: 18 Aug 2010, 07:40
by Hobo Joe
The idea is good but it conflicted with my ingrained habits so it ended up being more frustrating than useful for me.
Not to put down your work though, it is a good widget, just not something that really adds anything significant for me.
Re: GroupMove 1.0
Posted: 18 Aug 2010, 09:31
by TheFatController
Forboding Angel wrote:Group moves don't ALWAYs happen. Sometimes I have to double rightclick to get a formation type of thing. That said, this widget is awesome.
Sometimes if you drag even a tiny amount custom formations will steal the order and turn it into a normal move
Re: GroupMove 1.0
Posted: 18 Aug 2010, 10:16
by Niobium
TheFatController wrote:Forboding Angel wrote:Group moves don't ALWAYs happen. Sometimes I have to double rightclick to get a formation type of thing. That said, this widget is awesome.
Sometimes if you drag even a tiny amount custom formations will steal the order and turn it into a normal move
Custom Formations 2 v3.2 now released.
Changelog:
- Very short lines (<20 units) are now treated as a single-click order
Re: GroupMove 1.0
Posted: 18 Aug 2010, 14:34
by TheFatController
Niobium wrote:TheFatController wrote:Forboding Angel wrote:Group moves don't ALWAYs happen. Sometimes I have to double rightclick to get a formation type of thing. That said, this widget is awesome.
Sometimes if you drag even a tiny amount custom formations will steal the order and turn it into a normal move
Custom Formations 2 v3.2 now released.
Changelog:
- Very short lines (<20 units) are now treated as a single-click order
Noice
Re: GroupMove 1.0
Posted: 18 Aug 2010, 20:14
by JohannesH
Kloot wrote:81.2 also used heatmapping, but the heatmap code worked differently than it does now (there were a number of implementation changes, which simply promoted it from under- to over-effective).
JohannesH wrote:Why would the heatmapping be included in official release when it's so obviously not making anything better
You know those RC's that were posted and not tested by anyone? They're there to catch things like this.
Wouldn't it make the most sense, that the person making the changes to the code would be trying it out too and tweaking to values that work? Instead of just throwing it to the public without testing, who aren't smart enough to comment much on it besides repeatedly telling that it sucks.
I understand that devs work on limited time, but this happening again and again wastes everyones time

Re: GroupMove 1.0
Posted: 18 Aug 2010, 20:26
by Neddie
They do test these things, but the time investment is prohibitive and developers come from an intrinsically disadvantaged standpoint when it comes to evaluating their work. Too close to the problem.
Re: GroupMove 1.0
Posted: 18 Aug 2010, 23:06
by Forboding Angel
Niobium wrote:TheFatController wrote:Forboding Angel wrote:Group moves don't ALWAYs happen. Sometimes I have to double rightclick to get a formation type of thing. That said, this widget is awesome.
Sometimes if you drag even a tiny amount custom formations will steal the order and turn it into a normal move
Custom Formations 2 v3.2 now released.
Changelog:
- Very short lines (<20 units) are now treated as a single-click order
Care to share where we get this little masterpiece?
Re: GroupMove 1.0
Posted: 18 Aug 2010, 23:24
by very_bad_soldier
Forboding Angel wrote:
Care to share where we get this little masterpiece?
You ruined my day.