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Repulsor Tags
Posted: 30 Sep 2005, 01:55
by Fritokane
I was reading in the wiki about repulsor tags and I wanted to get them to work.
They are supposed to go inside the weapon .tdf files, but I can't figure out how to use them. Does anyone have a sample .tdf file that creates a repulse field around a unit?
Posted: 30 Sep 2005, 02:08
by Gnomre
Code: Select all
[IMP_SDREPULSE]
{
name=Star Destroyer Shields;
PlasmaRepulser=1;
rendertype=4;
lineofsight=1;
turret=1;
repulseenergy=0;
repulseforce=10;
repulserange=1024;
repulsespeed=0.01;
[DAMAGE]
{
default=1500;
}
}
Posted: 30 Sep 2005, 02:43
by Fritokane
Thank you Gnome. That worked perfectly :)
Posted: 30 Sep 2005, 03:20
by Gnomre
I'm not sure you even need the [DAMAGE] portion of it at all, really. I haven't done much experimenting with Repulsors. I believe I just copy pasted one of Buggi's repulsors from long ago...
Posted: 30 Sep 2005, 04:08
by Kuroneko
You may also want to include the normal range tag too. So that the player can see it's AoE.
Posted: 30 Sep 2005, 04:41
by Gnomre
Very good point, Kuroneko.
Posted: 30 Sep 2005, 19:29
by Fritokane
Gnome wrote:I'm not sure you even need the [DAMAGE] portion of it at all, really. I haven't done much experimenting with Repulsors. I believe I just copy pasted one of Buggi's repulsors from long ago...
Yeah, you need the Damage tag. Without it, Spring complains. I just set the default to 0, and left it at that.