Page 1 of 1
Ressurection kbot prob
Posted: 30 Sep 2005, 01:12
by diggz2k
The ressurection kbots default action over the advanced dt's is ressurect, I'm not sure if it is the same for regular dt's too. I think it should be reclaim instead, could you hook that up in the next update?
Re: Ressurection kbot prob
Posted: 30 Sep 2005, 04:07
by Kuroneko
diggz2k wrote:The ressurection kbots default action over the advanced dt's is ressurect, I'm not sure if it is the same for regular dt's too. I think it should be reclaim instead, could you hook that up in the next update?
It does the same thing in the old TA. Dragon's teeth are corpses, thus, they are treated like any other corpse.
Posted: 30 Sep 2005, 07:57
by Maelstrom
Well someone could possibly add a tag to the corpses saying if it is ressurectable or not? Cause there would be some units, if not in TA then in mods, that people would not want ressurected. This could be used to fix the dragons teeth, and to stop people ressurecting super units in a mod if that is what the mod makers wanted.
Posted: 30 Sep 2005, 09:11
by Gnomre
OTA had that, it's just a case of Spring not supporting it yet.
