map compiling problem
Posted: 10 Aug 2010, 01:43
I tried to compile my map with beherith_mapconv_2.4 and i have some problems.
I made all needed maps: height, metal, texture and features.
I set all options in compiler and launched compilation.
And now is where problem begins. Compiler created mini.bmp (4MB), mini.dds ( 669KB), mapname.smf (669KB), and mapname.smt (0.032 KB ?!).
Another problem is creating .sd7. Im doing this with 7zip but after zipping this all files i get only 1,76 KB .sd7 file.
Btw original texture, height etc. is about 120MB.
I even unzipped other sd7 file and zipped it again to check if maybe i do sth wrong but i get 1.76KB .sd7 file again ..
What can be wrong ?
I made all needed maps: height, metal, texture and features.
I set all options in compiler and launched compilation.
And now is where problem begins. Compiler created mini.bmp (4MB), mini.dds ( 669KB), mapname.smf (669KB), and mapname.smt (0.032 KB ?!).
Another problem is creating .sd7. Im doing this with 7zip but after zipping this all files i get only 1,76 KB .sd7 file.
Btw original texture, height etc. is about 120MB.
I even unzipped other sd7 file and zipped it again to check if maybe i do sth wrong but i get 1.76KB .sd7 file again ..
What can be wrong ?