BETA
Posted: 31 Jul 2010, 05:14
beta thread
Code: Select all
[01:13:04] <[1uP]MidKnight> everything is tiny
[01:13:14] <[1uP]MidKnight> turrets and t1 assault tanks are lol overpowered
[01:13:24] <Rafal[CA][NOTA]> yeah turrets are op
[01:13:25] <[1uP]MidKnight> hattori can't aim worth anything
[19:21:08] ** Joined Battle.
[19:21:08] ** oksnoop2 joined the battle.
[19:21:15] <Sanada_Ujio> whew
[19:21:18] <Sanada_Ujio> version was correct
[19:21:20] <Sanada_Ujio> i was worried
[19:21:25] <oksnoop2> as it should be
[19:21:31] <oksnoop2> stupid googlefrog
[19:21:36] ** [NOD]Smoke_Fumus joined the battle.
[19:21:56] <[NOD]Smoke_Fumus> ok great
[19:22:02] <[NOD]Smoke_Fumus> only one side?
[19:22:07] <oksnoop2> at the moment
[19:22:08] <oksnoop2> yes
[19:22:09] <[NOD]Smoke_Fumus> oh
[19:22:13] <[NOD]Smoke_Fumus> got you
[19:22:17] <oksnoop2> texturing is hard work man
[19:22:23] <[NOD]Smoke_Fumus> i know i know
[19:22:58] <[NOD]Smoke_Fumus> if you can imagine your future building/units you must have twice more powerful imagination to imagine texture for it
[19:23:23] <[NOD]Smoke_Fumus> ok guys
[19:23:27] <[NOD]Smoke_Fumus> let's rock and roll
[19:23:49] <oksnoop2> we are waiting on page down three
[19:24:04] <[NOD]Smoke_Fumus> eh? i don't get it
[19:24:08] <Sanada_Ujio> another player
[19:24:10] <[NOD]Smoke_Fumus> oh
[19:24:20] <[NOD]Smoke_Fumus> okay...
[19:24:22] ** [LCC]Google_Frog[0K] joined the battle.
[19:24:50] <[NOD]Smoke_Fumus> now we setted up?
[19:24:53] <Sanada_Ujio> no
[19:24:57] <Sanada_Ujio> we're waiting on someone else
[19:24:58] ** PgDn3 joined the battle.
[19:25:48] <[NOD]Smoke_Fumus> guys you know i'm lazy as fat replete babooine. x_x
[19:26:26] <[NOD]Smoke_Fumus> how much we must else wait? and who the hell do we waiting?
[19:27:36] <oksnoop2> he's autobalancing
[19:28:29] <[NOD]Smoke_Fumus> so?
[19:28:32] <[NOD]Smoke_Fumus> i saw it
[19:28:37] <[NOD]Smoke_Fumus> use /ring
[19:28:40] <oksnoop2> !ring
[19:28:42] <PgDn3> google_frog are you in 2 clans?
[19:28:43] Error: Command (/ring) does not exist, use /help for a list of available commands.
[19:29:31] <[NOD]Smoke_Fumus> 0K its i guess first spring clan. also most superior clan in ca.
[19:30:04] <PgDn3> ah i see. i dont know much about this stuff. just never seen someone in 2
[19:30:07] <PgDn3> its pretty funny
[20:00:01] ** Nemsys joined the battle.
[20:02:50] ** Nemsys left the battle( ).
[20:03:08] ** Nemsys joined the battle.
[20:03:39] ** Nemsys left the battle( ).
[19:23:27] <[NOD]Smoke_Fumus> that was...*yawns* very lazy
[19:23:50] <[NOD]Smoke_Fumus> you really need health bars for your mod man
[19:23:54] <[LCC]Google_Frog[0K]> lol 171000 metal excess
[19:23:59] <[NOD]Smoke_Fumus> :DDDDD
[19:24:07] <[NOD]Smoke_Fumus> overwhelming
[19:24:24] ** PgDn3 left the battle( ).
[19:24:26] <oksnoop2> assit should be off
[19:24:27] <[NOD]Smoke_Fumus> also sounds annoying
[19:24:34] <oksnoop2> don't know why it was on
[19:24:37] <oksnoop2> and how it got on
[19:24:40] <[NOD]Smoke_Fumus> i dunno
[19:24:46] <[NOD]Smoke_Fumus> i haven't any build help
[19:24:51] <[NOD]Smoke_Fumus> on factories
[19:24:56] <[NOD]Smoke_Fumus> only on structures
[19:25:52] <oksnoop2> well if you guys could
[19:25:55] <oksnoop2> post your comments
[19:26:02] <oksnoop2> in my beta thread
[19:26:07] <oksnoop2> in the ct subforum
[19:26:22] <[NOD]Smoke_Fumus> i already posted them there =) and i also talking with you on google talk
[19:27:04] <oksnoop2> i have not been online since we started
[19:27:10] <[NOD]Smoke_Fumus> i know
[19:27:15] <[NOD]Smoke_Fumus> 1. life bars
[19:27:15] <[NOD]Smoke_Fumus> 2. morph widget
[19:27:15] <[NOD]Smoke_Fumus> 3. get normal sounds
[19:27:26] <[NOD]Smoke_Fumus> and make positioning for sounds
[19:27:34] <oksnoop2> 1 and 2 don't work for us
[19:27:38] <oksnoop2> like we've have tried
[19:27:41] <oksnoop2> to get that to work
[19:27:44] <oksnoop2> 3
[19:27:47] <oksnoop2> we are working on
[19:27:53] <oksnoop2> if you could tell us which sounds suck the most
[19:28:01] <[NOD]Smoke_Fumus> all of them.
[19:28:21] <[LCC]Google_Frog[0K]> the sounds are ok I think
[19:28:24] <[NOD]Smoke_Fumus> you know artillery ship mustn't farting like single-rifle shot
[19:28:37] <oksnoop2> you two are kind of lua savvy
[19:28:43] <oksnoop2> maybe you can help us out with one and two
[19:28:45] <[LCC]Google_Frog[0K]> the armour of units seems to vary widely and there are a lot of non-obvious special damages
[19:29:03] <[LCC]Google_Frog[0K]> I play the game with the units folder open so I can see what everything does
[19:29:30] <[NOD]Smoke_Fumus> so what? sound must be different and easy to quickly guess- what was shooted and from which type of weapon
[19:29:54] <[NOD]Smoke_Fumus> that's how usual strategies works
[19:30:01] <oksnoop2> there's not much we can do about the sounds at the moment,
[19:30:14] <[NOD]Smoke_Fumus> there is loads of sites like noise collector
[19:30:18] <oksnoop2> we have sourced all the sounds we could get and not infringe of other's IP
[19:30:19] <[NOD]Smoke_Fumus> with sounds
[19:30:20] <Sanada_Ujio> what not-obvious special damages are you thinking of google?
[19:30:35] <[LCC]Google_Frog[0K]> I don't know but there appear to be a lot of them
[19:30:57] <[NOD]Smoke_Fumus> oh cmon individual property doesn't play do much role if you using it in freeware project
[19:31:04] <[NOD]Smoke_Fumus> *too
[19:31:22] <Sanada_Ujio> most units have a standard damage value across the board except for one which they are strong or weak against
[19:31:29] <Sanada_Ujio> some have some play in them for specific balance issues
[19:31:44] <[NOD]Smoke_Fumus> also aa is too overwhelmed
[19:31:45] <Sanada_Ujio> if you can find some specific examples i'd be glad to look into it more
[19:31:48] <[NOD]Smoke_Fumus> ground aa i mean
[19:31:54] <[LCC]Google_Frog[0K]> to apply standard damage just say default = damage,
[19:31:59] <[LCC]Google_Frog[0K]> makes widgets work
[19:32:18] <[LCC]Google_Frog[0K]> for example in your explosions replace the long list of equal damages with default = damage
[19:32:35] <Sanada_Ujio> what widgets are not working
[19:32:38] <[LCC]Google_Frog[0K]> then blast radius will show correct value, it should also be easier to maintain
[19:32:47] <[NOD]Smoke_Fumus> you know its idiocity when 2 stationary aa guns takes out 25 advanced fighters in 10-12 seconds
[19:33:26] <[LCC]Google_Frog[0K]> I would like storages. I had 20 storage all game
[19:33:41] <[NOD]Smoke_Fumus> yes mobile storage idea is very good
[19:33:46] <[NOD]Smoke_Fumus> and i guess brand new
[19:33:54] <[NOD]Smoke_Fumus> i doesn't remember any rts with it
[19:34:17] <[LCC]Google_Frog[0K]> any kind
[19:35:24] <[NOD]Smoke_Fumus> also it will be nice to make some powerful payload for enegy storages so players can somehow use em as moving bombs
[19:36:05] <Sanada_Ujio> that likely won't happen
[19:36:10] <[NOD]Smoke_Fumus> why not?
[19:36:31] <Sanada_Ujio> just not the direction i want to take the mobile storage
[19:36:39] <[NOD]Smoke_Fumus> energy battery is kinda explodable stuff
[19:37:10] <[NOD]Smoke_Fumus> mabye not like regular explosion but definely as emp blast
[19:37:35] <[NOD]Smoke_Fumus> because huge energy object when destroys usually causes emp activity
[19:37:44] <Sanada_Ujio> an EMP maybe
[19:37:47] <Sanada_Ujio> i'll write it down
[19:38:40] <[NOD]Smoke_Fumus> also destroyed metal storage must have huge amound of metal in it so i guess you need gadget to set different amount of metals for metal storages
[19:38:44] <oksnoop2> so yeah, if you want to fix health bars and morph indication
[19:38:49] <oksnoop2> either of you
[19:38:50] <[NOD]Smoke_Fumus> *metal storage wreckages
[19:38:51] <oksnoop2> please do
[19:38:55] <oksnoop2> as i tried
[19:38:57] <oksnoop2> and failed
[19:39:27] <[NOD]Smoke_Fumus> try just cp one from ba to your mod - don't download new
[19:39:42] <Sanada_Ujio> a lot of the *A stuff doesn't work for us
[19:39:48] <[NOD]Smoke_Fumus> *sigh*
[19:39:52] <Sanada_Ujio> stuff doesn't jive in scripts
[19:40:00] <[NOD]Smoke_Fumus> you guys need check out luarules folder structure i guess
[19:40:02] <[LCC]Google_Frog[0K]> you need the new morph gadget
[19:40:09] <[NOD]Smoke_Fumus> or old one modified
[19:40:22] <Sanada_Ujio> where can we get it?
[19:40:27] * [NOD]Smoke_Fumus yawns
[19:40:45] <oksnoop2> *test
[19:40:48] <oksnoop2> aw
[19:41:13] <[NOD]Smoke_Fumus> sorry guys. thank you for good game but i guess...i'm going to break table with my head if i will not lead myself to the bed
[19:41:15] <[NOD]Smoke_Fumus> bye
[19:41:21] <Sanada_Ujio> see ya
[19:41:23] <Sanada_Ujio> thanks for palying
[19:41:24] <Sanada_Ujio> playing*
[19:41:26] <[NOD]Smoke_Fumus> =)
[19:41:34] ** [NOD]Smoke_Fumus left the battle( ).
[19:42:39] <oksnoop2> oh smokey
[19:43:59] <Sanada_Ujio> is the new morph gadget in CA?
[19:44:03] <[LCC]Google_Frog[0K]> yes
[19:44:09] ** [LCC]Google_Frog[0K] left the battle( ).
[19:44:30] <oksnoop2> i declare this chat to be done!
also: I think the turrets should get morph ugrades. It would be interesting.[12:44:45] <bobthedinosaur> i love the style
[12:44:52] <bobthedinosaur> but i already established that
[12:45:01] <bobthedinosaur> some units need corpes
[12:45:16] <bobthedinosaur> and air units should not, because then they dont crash, they become corpes and fall
[12:45:36] <bobthedinosaur> some of the larger transports looked goofy for their scale
[12:46:05] <bobthedinosaur> and the lv1 scout/light mechs, the ones on wheels should be scaled down a bit, with the resurrection tanks scaled up a bit
[12:46:18] <bobthedinosaur> i dont know what to say about the big goofy hover transport
[12:46:23] <bobthedinosaur> i dont like the model
[12:46:29] <bobthedinosaur> and it turns to fast
[12:46:40] <bobthedinosaur> so rotation should be slowed since it is huge