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Wow, why do we not have this!
Posted: 28 Jul 2010, 04:42
by 123vtemp
Wow, why do we not have this!
http://www.youtube.com/watch?v=bovlsENv1g4
Spring has been the lead game with everything "Win" when it comes to game functionality.
We are losing. We must not fall be hind :D
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 05:12
by JohannesH
Thats for noobs - Spring pathfinder takes skillz to control
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 06:06
by Petah
123vtemp wrote:Wow, why do we not have this!
Because you haven't implemented it yet.
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 10:24
by Sucky_Lord
Thats the most beautiful thing ive ever seen :')
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 10:48
by koshi
1) it's old news and has already been discussed here
2) there was one dude on irc a couple months back who wanted to give it a stab for spring, never heard of him again
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 11:27
by Otherside
SC2 has decent pathfinding also.
Shame Supreme Commander 2 sucks.
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 14:36
by Masse
koshi wrote:1) it's old news and has already been discussed here
2) there was one dude on irc a couple months back who wanted to give it a stab for spring, never heard of him again
Never give it a stab... it may stab you back!
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 14:44
by Das Bruce
Those finns know about stabbing.
Also pathfinder is cursed.
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 15:25
by PicassoCT
123vtemp wrote:Wow, why do we not have this!
http://www.youtube.com/watch?v=bovlsENv1g4
Spring has been the lead game with everything "Win" when it comes to game functionality.
We are losing. We must not fall be hind :D
BECause You, yes you, did not read the tutorials, didnot learn programming, didnt study crowd simulations, and now we are stranded without it. Man, and now you have the chutzpah, to return, step under our dissapointed watering eyes, posting a video of what you promised to create, and what we expected from you, after all that hard work it was to teach you. And, what do we get, a stammered excuse? No.
A shamefull selfban?No.
We get nothing like that, all we get, is a damn feature request, that didnt even made it into monthly topic rotation, because all his brothers and sisters are already in it.
Do you have anything left to empty promise?

Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 17:01
by momfreeek
PicassoCT wrote:123vtemp wrote:Wow, why do we not have this!
http://www.youtube.com/watch?v=bovlsENv1g4
Spring has been the lead game with everything "Win" when it comes to game functionality.
We are losing. We must not fall be hind :D
BECause You, yes you, did not read the tutorials, didnot learn programming, didnt study crowd simulations, and now we are stranded without it. Man, and now you have the chutzpah, to return, step under our dissapointed watering eyes, posting a video of what you promised to create, and what we expected from you, after all that hard work it was to teach you. And, what do we get, a stammered excuse? No.
A shamefull selfban?No.
We get nothing like that, all we get, is a damn feature request, that didnt even made it into monthly topic rotation, because all his brothers and sisters are already in it.
Do you have anything left to empty promise?

its your fault too!
123 is doing his job as "cheapass consumer of free game". What would spring be without such devoted people to play the games and complain about lack of feature a,b,c? It would just be a bunch of nerds whining that no-one likes them, thats what!
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 18:09
by JohannesH
But also you seen just this 1 thing of their pathfinder... How does it work in other situations? I'm pretty sure there's other situations where it sucks compared to some other pathfinder.
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 18:16
by aegis
crowd continuum is a much better concept than A* (spring's pathfinder), though I don't know how good supcom's implementation is
Re: Wow, why do we not have this!
Posted: 28 Jul 2010, 23:37
by Forboding Angel
Disclaimer: SC2 = StarCraft 2
SC2's pathfinder is actually pretty balls for over 10 - 20 units grouped.
Spring's pathfinder is much better than sc2's
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 00:13
by PicassoCT
Sorry, but crowd controll just looks like a rewritten physicksengine, making units particles, doing basically a simple windchannelsimmulation, or,
if two crowds meat each other, comparing size of units, spacing the unitdistance in those two crowds exactly so that the oppositecrowds unit barely fits through and then keeps the boyz lined up, till they through.
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 01:07
by momfreeek
Wtf, wind never acts like that (2 channels passing through each other in diferent directions). They are overly coordinated, not chaotic. How about an option so picasso's arm tanks can all bump into each (drunk drivers), but core tanks drive as ai coordinated hive-mind?
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 01:20
by PicassoCT
AIR /& fluids STREAMING AROUND A ROUND OBJECT
http://www.youtube.com/watch?v=j6yB90vn ... re=related
The Intertubes is one great picturebook, so everybody can experience enlightment at his own pace and speed.
http://www.youtube.com/watch?v=roPawLfD8Sw
http://www.youtube.com/watch?v=SkvpEfAPXn4&feature=fvw
Have fun
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 01:25
by Petah
Or, my half baked idea is:
Units could have an intention of movement and eta then when other units path find they can avoid crossing another units intended path at the same eta.
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 01:30
by momfreeek
At the particle level that fluid is bumping into the object all over the place.. its only as you zoom out, the overall effect is to flow around it.
2 streams of particles intersecting but intentionally avoiding collisions by steering themselves is hardly the same. Avoiding turbelence not by altering the shape of a huge object (aerodynamics), but by steering individual particles into flow lines.
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 02:06
by hoijui
in spring 0.83, pathfinder will be connected to spring through a lightweight interface only. this means, it will be easy to write different implementations, and plug them in. of course that is not sync save. it is meant for making the code-base cleaner and more importantly, making it easy to write and test different implementations.
short: you can write all your ideas in C/C++ then and test them easily.
Re: Wow, why do we not have this!
Posted: 29 Jul 2010, 02:42
by JohannesH
Petah wrote:Or, my half baked idea is:
Units could have an intention of movement and eta then when other units path find they can avoid crossing another units intended path at the same eta.
The problem with that is that not all units will go or are even intended to go to the place they have a move order to