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Mobile Fusion - Battering ram/bomb

Posted: 25 Jul 2010, 22:35
by ShineSmith
Idea:
Give it an On/Off shield which drains all of it own energy output, and use it to charge up to a defended base for a self-d..... WIN WIN WIN.

-or-

Speed boost at a high energy cost which initiates the countdown, which cant turn it off. Make it a one shot wonder or an epic lol fail on the players part.

-Also-

It looks like shit :cry:


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It seems odd to me that the thing is mobile but dies all to easy. Just seems like it could be more fun to use it as a giant roach or something. Atm it only seems to be able to CRAWL out of the way of a failing base then self-d'd when its cornered or something.

Can you make it more fun plz?

Re: Mobile Fusion - Battering ram/bomb

Posted: 25 Jul 2010, 22:53
by babbles
people use them as self D defencivly a lot

Re: Mobile Fusion - Battering ram/bomb

Posted: 25 Jul 2010, 23:30
by ShineSmith
but only as a last resort, im debating about using them offensively

Re: Mobile Fusion - Battering ram/bomb

Posted: 26 Jul 2010, 00:00
by scifi
i already use them for the lulz, same as atlasing crawling bombs

giving mobile fusions that role isnt decent tbh, you can use crawling bombs in atlas

Re: Mobile Fusion - Battering ram/bomb

Posted: 26 Jul 2010, 00:18
by knorke
i thought they are only mobile so you can move them after they are spotted.
also solars should be able to trap enemies when they close.

Re: Mobile Fusion - Battering ram/bomb

Posted: 28 Jul 2010, 04:57
by Noruas
Solar Venus fly trap, slowly reclaims the enemy once its inside or explodes. I could make a cob script where the mobile fusion starts spewing out smoke and moves twice as fast but you cannot stop the timer or the explosion, sound cool? I'll even add a random train horn sound and puffs in sync.

Re: Mobile Fusion - Battering ram/bomb

Posted: 07 Aug 2010, 03:25
by ShineSmith
ok i see u all think im crazy for my idea, i just think it would be more fun if u could use the "unit" as something different; and more more interesting [imo.]

Re: Mobile Fusion - Battering ram/bomb

Posted: 08 Aug 2010, 00:02
by Teutooni
While you are at it, make cloak fusions cheap enough to use as a minefield. :P

Re: Mobile Fusion - Battering ram/bomb

Posted: 14 Aug 2010, 12:07
by Karl
Noruas wrote: I could make a cob script where the mobile fusion starts spewing out smoke and moves twice as fast but you cannot stop the timer or the explosion, sound cool? I'll even add a random train horn sound and puffs in sync.
make the Mobile Fusion looks like a Train

Re: Mobile Fusion - Battering ram/bomb

Posted: 18 Aug 2010, 01:25
by 1v0ry_k1ng
I remember the good ol' days of V7 when the mobile fusion self-destruct explosion was a nuke blast :regret: