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ToggleLOS 0.6
Posted: 18 Jul 2010, 17:38
by very_bad_soldier
A small widgy that enables LOS view and disables radar view at game start. Basically the same as pressing 'L' and ';' manually.
Nothing more than this:
Code: Select all
function widget:GameStart()
Spring.SendCommands("togglelos")
Spring.SendCommands("toggleradarandjammer")
end
v0.6
===
-Toggles view when game actually starts
Download via SpringDownloader or at http://widgets.springrts.de/index.php#175
Re: ToggleLOS 0.5
Posted: 18 Jul 2010, 22:51
by Forboding Angel
I really like this, but doesn't L and ; view cause a massive decrease in fps?
Re: ToggleLOS 0.5
Posted: 18 Jul 2010, 23:22
by very_bad_soldier
Actually it raised my fps since I usually have shadows enabled which do not work in L-View
A small test gave me (with 100 fighters or something):
no shadows/no-L: 90fps
no shadows/L: 80fps
shadows/no-L: 60fps
So, yeah, it does cost frames, but not that badly I think.
Re: ToggleLOS 0.6
Posted: 19 Jul 2010, 03:38
by Forboding Angel
No shadows

Re: ToggleLOS 0.5
Posted: 19 Jul 2010, 08:10
by Hobo Joe
Forboding Angel wrote:I really like this, but doesn't L and ; view cause a massive decrease in fps?
Depends on the size of the map. It won't make much difference in a map like altair but in something big like throne or dworld it'll drop you 50% or more.
Re: ToggleLOS 0.6
Posted: 19 Jul 2010, 16:56
by CarRepairer
BrainDamage did it (but didn't make an easy way to find it so I don't blame you for reinventing the wheel).
http://springrts.com/phpbb/viewtopic.ph ... 74#p384874
Re: ToggleLOS 0.6
Posted: 19 Jul 2010, 21:19
by very_bad_soldier
CarRepairer wrote:BrainDamage did it (but didn't make an easy way to find it so I don't blame you for reinventing the wheel).
Well there it is, I could have sworn I had seen something similar. But no problem, mine was twice as much work cause it sends not only one but two commands (disabling radar view)!!!1
I also would love to see the L-View improved, give your opinion here
http://springrts.com/phpbb/viewtopic.php?f=21&t=23366 to let the engine devs know you would appreciate some improvements/fixes.
@HoboJoe:
Tested on Dworld:
without-L: 70fps
with-L: 55fps
So still ok. Might still depend on other things also, dunno...
@BrainDamage or others how might know:
Is it better to send the commands in Update() after 5 frames compared to sending it in GameStart()?
Re: ToggleLOS 0.6
Posted: 08 Aug 2010, 04:15
by yanom
wow, that's usefull! It should be enabled by default for Newbies like me.