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Unit Creation problems

Posted: 27 Sep 2005, 10:20
by BlueIce
Sorry for my bad english.
I created my firt TASpring Unit.
It is a veichle with 2 "burst" missile launcher, designed to destroy brawlers :P.

But I have some question:
1) Is possible to export non "triangle" model from 3ds max?
2) Is possible to make the unit fire from different point in a burst shot?

Thank you all!!

Posted: 27 Sep 2005, 10:40
by BlueIce
A screen of the (not textured) first version of the unit:
It wouldn't be so big :)

Image

Posted: 27 Sep 2005, 11:01
by GrOuNd_ZeRo
Only quad faces are currently supported.

at some point Triangular polygons will be supported so we can skin our units.

Posted: 27 Sep 2005, 11:16
by Gnomre
Nice to see a fast learner :)

There's no way to break a burst that I know of. You have to code a "fake" burst fire mode.

..Actually, hell, what's that new "EndBurstX()" function do?

Posted: 27 Sep 2005, 11:34
by BlueIce
Thank you for your replies!

The problem with the triangular polys is that I cannot export models made of quads! The 3do plugin I found for 3ds works only with version 3 or 4 :(.

Is there a way to convert models made of triangles in models made of quads?

Posted: 27 Sep 2005, 13:02
by Gnomre
Well, in Maya 3D, there's a Quadrangulate button which does that... but I don't know about 3dsm. I'm sure there's something similar. Generally people tend to use Lightwave or Rhinoceros for modelling for TA (and as a byproduct, Spring), but that freeware Wings 3D app is loved by several around here.

Long story short, I guess, is that I don't know :P

Posted: 27 Sep 2005, 13:18
by BlueIce
The problem is that 3dsmax works with quads and polys but the 3ds format don't support them (I think).


I tried to download an obj exporter for 3dsm and it seems to work, the model maintains quads and 3do builder load them without problems.



Sorry for my english... and thank you all for all your replies!

Posted: 27 Sep 2005, 13:20
by [K.B.] Napalm Cobra
http://www.wings3d.com/

Just use obj export/import to get them into 3do builder.

Posted: 29 Sep 2005, 16:24
by BlueIce
Some other questions :P .

tolerance=10000;
accuracy=20000;
minbarrelangle=0;

do these parameter work for missiles? they don't work on my weapon! This is the tdf file:

Code: Select all


[ARMGriffon_WEAPON]
	{
	ID=500;
	name=GriffonMissiles;
	rendertype=1;
	lineofsight=1;
	turret=1;

	model=missile;

	range=1000;
	reloadtime=0.4;
	;Burst=8;
	;Burstrate=0.16;


	weaponvelocity=400;
	startvelocity=100;
	weaponacceleration=100;
	turnrate=40000;
	tolerance=10000;
	accuracy=20000;
	minbarrelangle=0;

	areaofeffect=60;       Danno ad area
	edgeeffectiveness=0.5;   il danno sul bordo 50%

	firestarter=70;
	smokedelay=.1;
	guidance=1;
	tracks=1;
	selfprop=1;
	smoketrail=1;
	metalpershot=0;
	weapontimer=8;

	explosiongaf=fx;
	explosionart=explode3;
	soundstart=rockhvy2;
	soundhit=xplomed2;
	waterexplosiongaf=fx;
	waterexplosionart=h2o;

	lavaexplosiongaf=fx;
	lavaexplosionart=lavasplash;

	startsmoke=1;

	[DAMAGE]
	{
                    .
                    .
                    .
	}
Pls help!

Griffon in action:


ImageImage[/code]

Posted: 29 Sep 2005, 17:04
by SJ
tolerance=10000;
Should work for missiles

accuracy=20000;
Doesnt do anything on missiles in spring, use wobble instead

minbarrelangle=0;
Isnt used at all by spring, use the WeaponMainDir,MaxAngleDif instead.

Posted: 29 Sep 2005, 17:05
by FLOZi
What the heck are they, SJ? :shock:

Posted: 29 Sep 2005, 17:40
by BlueIce
thank you!

Posted: 30 Sep 2005, 04:52
by GrOuNd_ZeRo
WeaponMainDir is the origin of the weapon

MaxAngleDif can be used to make units that have turrets that have limited turn radius, this works great for units like Infantry that shouldn't turn their entire torso around 360°, it's also great for turretless units.

My infantry have a maxangledif of 240.

Endburst prevents spring using guns every time 1 projectile is fired, well roughly, spring kinda distributes the shots over the guns, endburst makes it fire more OTA style, so the burst ends on the one gun, it's currently used on the Raven I believe.