stuff that's being worked on
Posted: 23 Jun 2010, 15:57
Audio
Sound Effects are few and far between. What we do have varies from barely audible to deafening. We need sounds for everything and all sounds have to be leveled properly.
Visual
The animation scripts are pretty good in most cases, I am sure there are a few that could use some attention. What we are pushing for in this next release are proper effects for units. Muzzle flashes, rocket exhaust, and visible explosions are needed. Sanada and I both have a very poor understanding of effects and explosions.
Gadgets
SpaceRock Gadget is still a work in progress.
Upgrade Gadget is not adhering to a gird like morph does.
Sound Effects are few and far between. What we do have varies from barely audible to deafening. We need sounds for everything and all sounds have to be leveled properly.
Visual
The animation scripts are pretty good in most cases, I am sure there are a few that could use some attention. What we are pushing for in this next release are proper effects for units. Muzzle flashes, rocket exhaust, and visible explosions are needed. Sanada and I both have a very poor understanding of effects and explosions.
Gadgets
SpaceRock Gadget is still a work in progress.
Upgrade Gadget is not adhering to a gird like morph does.