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Attached units don't follow hierarchy's movement

Posted: 21 Jun 2010, 02:09
by bobthedinosaur
Currently if you have a unit attached to another via transport, if any of the above pieces move or turn, the attached piece remains in it's first position and detaches from any movement.

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Is this just a COB issue or does this also affect lua scripts? Some people tell me its not a bug that it might be engine design, but why would this be implemented?

Edit: No carrepair reports this is an issue with LUA scripts as well.

Re: Attached units don't follow hierarchy's movement

Posted: 21 Jun 2010, 03:10
by FLOZi
I'd also love to see a fix for this. Even if added as a third option to holdSteady unitdef tag.

Re: Attached units don't follow hierarchy's movement

Posted: 21 Jun 2010, 09:35
by zwzsg
What's holdSteady unitdef tag?

Re: Attached units don't follow hierarchy's movement

Posted: 21 Jun 2010, 12:16
by FLOZi
without holdsteady the unit keeps the direction it had when it was picked up, with it, it takes the direction of the transporter (but not the piece of the transporter it is attached to)

Re: Attached units don't follow hierarchy's movement

Posted: 21 Jun 2010, 18:12
by bobthedinosaur
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This one is is Hold steady true: units align themselves to the Transport's heading and ignore any hierarchy turning, even from their attached pieces. For example the infantry unit is attached to the turret that is turned to the side, yet is faces forward and does not respond to the turret's turning.

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This one is hold steady false, it aligns to the map??? So when your transport turns all attached units stay facing the original direction.

edit: Please move to Dev requested features. I and other mod/ game dev's could use a functional attachment system, a third option for holdsteady would be fine, as long as it allows for movement and rotations of attached units, if it is not too much to ask for.