Cylon style Resurection Facility
Posted: 13 Jun 2010, 20:06
A t2 building of sorts that after built keeps track of the exp of each unit that dies while it's running. When a new unit is built it is given the highest available stored exp level of the same unit type. Building drains E and costs more than 2-3 targeting facilities or something.
When you actually resurrect a unit from wreckage you could either give it 0 exp (the actual exp is still stored in the building) or the highest exp available for that unit type. Trying to keep track of which wreckage had which exp is probably a bit too much I think. But maybe there's a simple way.
The primary effects would be you'd be pumping out some units with higher hit points and a greater rate of fire. (That's all exp does right?)
When it's destroyed all stored exp values are lost. If you have more than one, I suppose there could be some redundancy, so you only lose all your exp values if you lose all your res facilities.
BTW I wanted to suggest this for other mods too, especially SA, but don't want to spam the forums with the same topic in multiple places. Luckily I think it'll get read by most people here anyway.
When you actually resurrect a unit from wreckage you could either give it 0 exp (the actual exp is still stored in the building) or the highest exp available for that unit type. Trying to keep track of which wreckage had which exp is probably a bit too much I think. But maybe there's a simple way.
The primary effects would be you'd be pumping out some units with higher hit points and a greater rate of fire. (That's all exp does right?)
When it's destroyed all stored exp values are lost. If you have more than one, I suppose there could be some redundancy, so you only lose all your exp values if you lose all your res facilities.
BTW I wanted to suggest this for other mods too, especially SA, but don't want to spam the forums with the same topic in multiple places. Luckily I think it'll get read by most people here anyway.