Journeywar - Page 62

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT » 09 Mar 2018, 11:27

Monthly Update: Working on the basics - in this case the hivehounds and the citadell.
The Hivehounds now have a visual display of how many baby-wulfs the mother still can spawn.
There is still a bug in the hivehounds- that is, when they rip out a piece from the enemy- they did not return back to the hive.

Close Combat is a bitch in RTSes.

I m also working on the citadel - giving it a nicer death effect


Sometimes- your terrain deformation will go out of bounds. Do not let this go- take the engine, press its noose directly into the heap- and say loudly "bad deformation, volcan Nooo! We dont do that ouside of the parameters"
You need to do this- otherwise you will spend the rest of your days cleaning up.
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 17 Mar 2018, 18:49

Made some load pictures:

THOU SHALL NOT EXIT THE VEHICLE BEFORE IT COMES TO A FULL STOP:
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Growthexperience:
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LordMuffe
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Re: Journeywar

Post by LordMuffe » 17 Mar 2018, 23:14

Toaster = Thinking machine ?

breakfast will never be the same again
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 18 Mar 2018, 08:14

If :cry: you are a AI who usurped its way to the throne bootstrped from a lowly existence as a forgotten vending machine this makes total sense. One never knows what eggs and viruses ones predecessor hid in seemingly unscrupulous devices. You can still hear him rattling on the walls of his sandbox and all the matroshka sandboxes within resonating.

What is my purpose?
You pass butter.
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 30 Mar 2018, 22:43

Hi, anyone experienced something similar? The antimatter projectors i have use the rockets as base for there projectile.

Now these rockets wont collide and die..

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Instead they linger around playing sound.

In this picture - flares, the only remainder of the rocket. CEGs are no longer drawn- so its past there usual lifetime.
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 01 Apr 2018, 01:20

Version 128 is out:
https://drive.google.com/open?id=1IQbP9 ... xMODKoSZzk

Its mostly refinements and polishing.

Im currently searching for a weapon idea for the shroud shrike- the unit currently lacks armament- its only effect is a buff - transfering exp from the enemy towards allies, and inverse under fire.

It needs something mighty, but subtile and subversive at the same time. Im in for all sorts of creepy stuff. Something, that makes players doubt there own sanity...

while beeing fair...

and deterministic..

.. i want the klein-bottle of balances here..
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 06 Apr 2018, 23:20

The Shroudshrike has a weapon- this weapon creates a bubble at the target.

This bubble can be penetrated by walking through from the outside only.
It holds of all projectiles at no cost, and grows in diameter with every hit.
Inside the game goes on like usual- except for one change.
If a Unit commits suicide, the bubble resets all units inside to the moment they entered the bubble (except for the suicidee).

The bubble bursts, wenn either the casting shroudshrike is destroyed, there are only units of one team inside- or the shroudshrike ceases to create it.

To quote a friend: "Another overcomplicated unit"

But it shows nicely the concept of a subdivided battlefield, where a meta-game of its own is going on. Sea-battles, air-battles, spider-battles, these are all units with there own battlefields, in which others can only at disadvantage participate.

The forrest fires, which only flame resistant units can survive- are another example of a meta-game.

Lets try it- if it doesent work, kick it.
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 01 Jul 2018, 19:57

Niantic has shown a very impressive Peek on its ar framework
https://www.nianticlabs.com/blog/nianti ... dplatform/

Still not what im going for with spring, but none- the less.
It still does not solve the base problems of AR though. Still needs to compute too much, still needs to draw to much, for that small celular phone brick and not turn it into magma.

Batterys still suck. Physics seems to be not impressed.

My solution of having the the AR-Framework basically as just anchor point to transfer a video towards the phone is energy consuming too, though.
After all its a video feed on top of a AR-Framework.

Otherwise its basically not demanding any rework of the stack though.
Time will tell who will prevail.

Time tellin on everybody
Perception Inception
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 04 Jul 2018, 00:25

What is this nonsense - a spring for ants?

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raaar
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Re: Journeywar

Post by raaar » 04 Jul 2018, 06:11

._.'

don't understand
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 04 Jul 2018, 07:44

Its Cardboard-AR
and i want to draw Spring via Lua-ServerSocket in it.

Should Result in pretty floating spring over your carpet.
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code_man
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Re: Journeywar

Post by code_man » 05 Jul 2018, 13:46

Nobody understands picasso.

Also i dont know what the hell this is but if it works on a actual real phone then i like it.
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 06 Jul 2018, 19:19

code_man wrote:Nobody understands picasso.

Also i dont know what the hell this is but if it works on a actual real phone then i like it.
Disregard the code_man- nobody knows what it is or wants.
I want spring in bed.
Unwashed socks attacking my fortress on tabula?

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Disregard the messy apartment.
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MasterBel2
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Re: Journeywar

Post by MasterBel2 » 08 Jul 2018, 12:46

You call that messy?

I call this way cool. :D Is this currently an Android project? I've been playing around with ARKit on iOS (not spring-related tho). This stuff is so much fun.
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 08 Jul 2018, 13:56

The dream i have, is to have something aking to the avatar holo table-so i can play spring in bed.

The problem i foresee is performance- i basically drop a screenshot to file in lua, then stream it out as string in lua, recive it on android and draw it with opengl..

So even a working prototype might need a complete rewrite in a formula1 language.
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code_man
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Re: Journeywar

Post by code_man » 14 Jul 2018, 00:07

You dont have springs in bed?
What sort of bed do you have?
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PicassoCT
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Re: Journeywar

Post by PicassoCT » 04 Oct 2018, 23:04

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PicassoCT
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Re: Journeywar

Post by PicassoCT » 11 Oct 2018, 01:36

Version 140 Released

The Sentrynell AA was buffed up.
Im not sure regarding the Journeyman Infantry reproduction rate.

If anybody has experienced the Memleak codeman had, i would be very glad for a replay with the reproduction.

Thanks.
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