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Pick up wreckages

Posted: 28 May 2010, 20:14
by Blue_Falcon
Title says it all.

Flames and disagreements please! :)

Re: Pick up wreckages

Posted: 28 May 2010, 20:30
by SirMaverick
Blue_Falcon wrote:Title says it all.
No. Via Atlas?

Re: Pick up wreckages

Posted: 28 May 2010, 21:02
by Blue_Falcon
SirMaverick wrote:
Blue_Falcon wrote:Title says it all.
No. Via Atlas?
Yes.

And trans hover etc.

Re: Pick up wreckages

Posted: 28 May 2010, 21:08
by Neddie
Ehhhh... cute idea, would allow you to rebalance and reduce the reclaim ability of mobile units. Sounds like an interesting mutator.

Re: Pick up wreckages

Posted: 28 May 2010, 21:29
by Gota
Massive airlifts of entire wreckage fields ^^

Re: Pick up wreckages

Posted: 28 May 2010, 21:31
by Neddie
Gota wrote:Massive airlifts of entire wreckage fields ^^
Yeah, it is a cool image, isn't it?

Re: Pick up wreckages

Posted: 28 May 2010, 21:34
by Gota
Reminded me of dune for some reason.

Re: Pick up wreckages

Posted: 28 May 2010, 23:19
by Blue_Falcon
Wow, no flames so far? I am impress.

That would probably cause some balance issues because getting comwrecks would be a matter of faster trans, not fast defense and reclaimers.

Re: Pick up wreckages

Posted: 28 May 2010, 23:36
by Neddie
It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.

Re: Pick up wreckages

Posted: 28 May 2010, 23:41
by JohannesH
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?

Re: Pick up wreckages

Posted: 28 May 2010, 23:44
by ==Troy==
JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?

3 atlas comdrop

Re: Pick up wreckages

Posted: 28 May 2010, 23:48
by Neddie
JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.

Re: Pick up wreckages

Posted: 28 May 2010, 23:48
by Hobo Joe
just make it so atlas can only pick up wrecks under a certain weight or m value, obviously they shouldn't be able to pick up coms and factories and goliaths.

Re: Pick up wreckages

Posted: 29 May 2010, 00:04
by Blue_Falcon
Hobo Joe wrote:coms and factories and goliaths.
That's mainly what I was thinking about when I had this idea.

About it not being worth it, I think it would still be used even if the reclaiming power remains the same - simply to keep the enemies from getting the wrecks.

Re: Pick up wreckages

Posted: 29 May 2010, 00:27
by JohannesH
Neddie wrote:
JohannesH wrote:
Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
No it still doesnt seem much wiser decision... If reclaim is slow build more and more cons. Cons can do other stuff too. Or get transes so you can build more stuff that reclaim sitting at your base...

If just something like nanos reclaim fast, then build nanos at the wreck field.

Transing it only would make much sense with those gollies and comms and such things that you want to "steal".

Doesnt make sense to use m on transes to carry in slow amounts of small wrecks, they die too easy. Cons is still better if you control the wrecks.


This'd just be a tiny, kinda funny kinda pointlesss change

Re: Pick up wreckages

Posted: 29 May 2010, 00:45
by Neddie
Well, if you take that stance, sure. But you could have a wide array of changes around this, like more resilient transports, collecting multiple wrecks up to X metal value or Y number of wrecks, etcetera. It is only a small simple decision because you're considering a limited array of options.

Re: Pick up wreckages

Posted: 29 May 2010, 09:29
by bobthedinosaur
air dropped dragons teeth?

Re: Pick up wreckages

Posted: 29 May 2010, 09:50
by aegis
bobthedinosaur wrote:air dropped dragons teeth?
yeah! a bomber that drops dragons teeth instead of bombs would be cool (or has CA already done this?)

Re: Pick up wreckages

Posted: 29 May 2010, 17:14
by Tribulex
lol dt napping, techer wreck napping, dead factory napping. lulz

Re: Pick up wreckages

Posted: 29 May 2010, 17:19
by bobthedinosaur
can you currently push wrecks with bulldozers?