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				Pick up wreckages
				Posted: 28 May 2010, 20:14
				by Blue_Falcon
				Title says it all.
Flames and disagreements please! :)
			 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 20:30
				by SirMaverick
				Blue_Falcon wrote:Title says it all.
No. Via Atlas?
 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 21:02
				by Blue_Falcon
				SirMaverick wrote:Blue_Falcon wrote:Title says it all.
No. Via Atlas?
 
Yes.
And trans hover etc.
 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 21:08
				by Neddie
				Ehhhh... cute idea, would allow you to rebalance and reduce the reclaim ability of mobile units. Sounds like an interesting mutator.
			 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 21:29
				by Gota
				Massive airlifts of entire wreckage fields ^^
			 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 21:31
				by Neddie
				Gota wrote:Massive airlifts of entire wreckage fields ^^
Yeah, it is a cool image, isn't it?
 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 21:34
				by Gota
				Reminded me of dune for some reason.
			 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 23:19
				by Blue_Falcon
				Wow, no flames so far? I am impress.
That would probably cause some balance issues because getting comwrecks would be a matter of faster trans, not fast defense and reclaimers.
			 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 23:36
				by Neddie
				It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
			 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 23:41
				by JohannesH
				Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 23:44
				by ==Troy==
				JohannesH wrote:Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
 
3 atlas comdrop
 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 23:48
				by Neddie
				JohannesH wrote:Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
 
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
 
			
					
				Re: Pick up wreckages
				Posted: 28 May 2010, 23:48
				by Hobo Joe
				just make it so atlas can only pick up wrecks under a certain weight or m value, obviously they shouldn't be able to pick up coms and factories and goliaths.
			 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 00:04
				by Blue_Falcon
				Hobo Joe wrote:coms and factories and goliaths.
That's mainly what I was thinking about when I had this idea. 
About it not being worth it, I think it would still be used even if the reclaiming power remains the same - simply to keep the enemies from getting the wrecks.
 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 00:27
				by JohannesH
				Neddie wrote:JohannesH wrote:Neddie wrote:It would require numerous balance changes, but for a mutator or another game, I think it could be pretty fun.
Why would it require other balance changes necessarily? Which side would become too good?
 
It isn't a matter of side, it is a matter of unit role. It isn't really worthwhile if mobile constructors remain as adept at reclaiming wreckage as they are now. You make them worse at it, at least the T1 ones and rez bots, and suddenly moving wrecks to be reclaimed at your base seems like a much wiser decision. One might also elect to remove gradual reclaim and replace it with whole reclaim again.
 
No it still doesnt seem much wiser decision... If reclaim is slow build more and more cons. Cons can do other stuff too. Or get transes so you can build more stuff that reclaim sitting at your base...
If just something like nanos reclaim fast, then build nanos at the wreck field.
Transing it only would make much sense with those gollies and comms and such things that you want to "steal".
Doesnt make sense to use m on transes to carry in slow amounts of small wrecks, they die too easy. Cons is still better if you control the wrecks.
This'd just be a tiny, kinda funny kinda pointlesss change
 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 00:45
				by Neddie
				Well, if you take that stance, sure. But you could have a wide array of changes around this, like more resilient transports, collecting multiple wrecks up to X metal value or Y number of wrecks, etcetera. It is only a small simple decision because you're considering a limited array of options.
			 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 09:29
				by bobthedinosaur
				air dropped dragons teeth?
			 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 09:50
				by aegis
				bobthedinosaur wrote:air dropped dragons teeth?
yeah! a bomber that drops dragons teeth instead of bombs would be cool (or has CA already done this?)
 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 17:14
				by Tribulex
				lol dt napping, techer wreck napping, dead factory napping. lulz
			 
			
					
				Re: Pick up wreckages
				Posted: 29 May 2010, 17:19
				by bobthedinosaur
				can you currently push wrecks with bulldozers?