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12 easy steps to texturing units rapidly in Fireworks

Posted: 25 May 2010, 00:01
by Beherith
Needed:
Model, uv map, obj2illustrator.py, python 2.6 installed, Adobe Fireworks, Wings3d
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Step 1: Get ur model uvmapped.

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Step 2: Right click AutoUV, create texture.

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Step 3: Export as OBJ.

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Step 4. Open obj2illustrator.py in notepad, edit filename and size. Run it (double click obj2illustrator.py).

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Step 5: open .ai file in fireworks, import style library (optional)

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Step 6: Combine paths where you want contiguous surfaces.

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Step 7: Set styles, set fun stuff.

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Step 8: Draw random shapes, combine them.

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Step 9: Add effects (filters). Save as bmp, overwrite the ones made from wings (cube_auv.bmp or similar by default)

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Step 10: Set external (window/outliner)

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Step 11: Set to bmp24, Save as bmp, overwrite the one made from wings (cube_auv.bmp or similar by default)

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Step 12: Right click autouv, refresh. Right click pick up. Right click default: drop as diffuse. enjoy!

Re: 12 easy steps to texturing units rapidly in Fireworks

Posted: 25 May 2010, 05:17
by MidKnight
This is exciting!
Nice work, and many thanks for the tutorial!

Re: 12 easy steps to texturing units rapidly in Fireworks

Posted: 25 May 2010, 15:01
by Pxtl
Hawt Secks. I'm pretty sure that .AI files open in Inkscape too.

Re: 12 easy steps to texturing units rapidly in Fireworks

Posted: 28 May 2010, 04:16
by Vulcan
When I get to method 4 I change the name and size of obj2illustrator.py in notepad. But when I go to run obj2illustrator.py nothing happens so I don't have a .obj.ai file to open in fireworks. Is there something simple im doing wrong? I have python 2.6 installed there are newer versions of python should I have the latest even though you specifically state version 2.6?

Re: 12 easy steps to texturing units rapidly in Fireworks

Posted: 29 May 2010, 11:07
by Beherith
Are you sure your obj file is next to the py file? Could you post your obj file (or pm me link if you dont want it revealed)

Re: 12 easy steps to texturing units rapidly in Fireworks

Posted: 30 May 2010, 01:50
by Vulcan
Ok moved .obj file next to .py file it works now thanks. Will let you know if I come across anymore problems. :oops:

Re: 12 easy steps to texturing units rapidly in Fireworks

Posted: 06 Jun 2010, 00:32
by scifi
truly remarcable i may get fireworks afterall