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Map of the world
Posted: 20 May 2010, 23:43
by oksnoop2
http://www.megaupload.com/?d=MWW9T52L
This is a map I helped make a few months ago.
Re: Map of the world
Posted: 25 May 2010, 06:06
by hunterw
screenys?
very few maps being made these days.
Re: Map of the world
Posted: 25 May 2010, 06:26
by oksnoop2
Yeah It seems like the map creation forum has been kind of dead. Does the download link not work?
Re: Map of the world
Posted: 25 May 2010, 12:16
by knorke
works, but too lazy to download only to discover it might be a blurred google earth image with random heightmap or something

so screenshots and more information please, why is it 80mb?
Re: Map of the world
Posted: 25 May 2010, 13:54
by Beherith
1. Use springfiles.com
2. Post screenies.
Re: Map of the world
Posted: 26 May 2010, 05:13
by oksnoop2
Re: Map of the world
Posted: 26 May 2010, 11:40
by knorke
reminds me a little bit of settlers 2 for same reason. metal layout would be good to see.
the heightmap seems more detailed than the other world maps on springfiles:
http://springfiles.com/show_file.php?id=1671 &
http://springfiles.com/show_file.php?id=1666
for a 80mb map i will be hard to get any play. (the other world map is 60mb as well)
Maybe only use parts of the map? (like europe or north america)
Re: Map of the world
Posted: 26 May 2010, 14:19
by Beherith
So, i loaded up the map, and i like that you used WICed to texture it, it looks very good. But also, you seem to have used SpringMapEdit to compile it. SpringMapEdit has a tiny issue, namely it doesnt compress textures with tiling like mapconv does.
You should try to use the last hacked mapconv for compiling the map. But first make the sea floor a solid flat color, so mapconv can compress it better. Filesize after that should be under 30 megs.
Re: Map of the world
Posted: 28 May 2010, 15:02
by Frostregen
@Beherith: SME only re-uses 100% identical tiles.
Re: Map of the world
Posted: 28 May 2010, 15:42
by Beherith
Frost, in this case, thats perfectly enough! :D
Snoop, just tell your friend to color the seabed with a flat color to reduce filesize greatly, at 0 cost to the looks.
Re: Map of the world
Posted: 28 May 2010, 16:03
by Pxtl
Is this for your Conflict Terra mod? In that case, shouldn't you go with more of a flat-shading and boxy look? CT units have a very peculiar style, and putting them on a semi-realistic map makes them just look crude. A more heavily stylized map using geometric patterns or something would be far more appropriate for them.
Re: Map of the world
Posted: 28 May 2010, 23:02
by oksnoop2
Pxtl wrote:Is this for your Conflict Terra mod? In that case, shouldn't you go with more of a flat-shading and boxy look? CT units have a very peculiar style, and putting them on a semi-realistic map makes them just look crude. A more heavily stylized map using geometric patterns or something would be far more appropriate for them.
This map was made before CT was started. We have been experimenting with using flat color textures. Generally, I've found people are more or less repulsed by them....still working on that.
Re: Map of the world
Posted: 11 Jul 2010, 22:13
by TradeMark
You really should upload to springfiles.com
Re: Map of the world
Posted: 11 Jul 2010, 22:51
by AF
i like this style, although Id rather we had bigger versions which focus on a cross section, preferably at a diagonal rather than a neat square so it better fits.
Most world maps are nice but you cant defend a country because its normally only big enough to fit a handful of peewees in. How am I to build my base in scotland if I cant fit a kbot lab in there?
Re: Map of the world
Posted: 12 Jul 2010, 03:24
by oksnoop2
Hey i forgot about this thread.... Well the coasts are too steep, and people complain about the file size. But hey, if someone wants to fix the coasts and upload it be my guest. It was very fun map aside from coast lines.
Re: Map of the world
Posted: 12 Jul 2010, 11:35
by hoijui
i would also like a world map to be rather big, and it would be nice if South-America (17,840,000 km2) was not smaller then Greenland (2,166,086 km2). These are all only realism related wishes, but with the world map, they kind of make sense.
Re: Map of the world
Posted: 12 Jul 2010, 19:08
by Wombat
looks awesome, but i have to agree that africa, south america and australia look way to small
Re: Map of the world
Posted: 12 Jul 2010, 19:26
by Pxtl
hoijui wrote:i would also like a world map to be rather big, and it would be nice if South-America (17,840,000 km2) was not smaller then Greenland (2,166,086 km2). These are all only realism related wishes, but with the world map, they kind of make sense.
It's a flaw in the Mercator projection he's using. Sadly, when you unwrap a sphere onto a cylinder you get this mess. Every projection is going to get problems though - the Gall-Peters squishes vertically everything in the far north and south, the Robinson projection or the Sinusoidal one skew things on the East and West sides of the map.
Still, the Robinson doesn't skew too much.

Re: Map of the world
Posted: 12 Jul 2010, 20:53
by KaiserJ
oksnoop2 wrote:This map was made before CT was started. We have been experimenting with using flat color textures. Generally, I've found people are more or less repulsed by them....still working on that.
i like 'em... but... maybe someone could make a shader for you to use to get things looking fancier
Re: Map of the world
Posted: 12 Jul 2010, 23:55
by oksnoop2
By all means people can do whatever they want with this map.