Thank you Raar and Braindamage and Deadnight Warrior
Posted: 13 May 2010, 18:28
Raar for all of the animations so no more lollerskates in xta!
and Deadnight Warrior for fixing the lua to help contribute to Xta 9.1!
And Braindamage lalala
------------------- Change Log of XTA v9.61 (0.80.0.0 and next version) ------------------ by Noruas
Added Raar animation updates. Most notable are smoother krogoth animation, better legs for fark, mice move fantastic visually now. Sumo is awesome again.
Added a new super nuke, that is only seen by core nuke.
Added Optimized Anti-Nuke effect, aka removes the removes the explosion saving particles.
Fixed some of the Invisible Particles that were still rendered.
Fixed Cpu lag when Doomsday machine was close to being finished.
Fixed Anti Air tech 2 ships from being immune to subs, as well as amphibious boats.
Reduced Chance of surviving commander from dgunning another greatly. Nothing you should be hoping on.
below is all of this is subject to change
Buffed Arm Inflitrator and Core Parasite from an average of 300 line of sight to 500, nerfed the cloak cost in half, and can force decloak units in 300 range.//subject to force decloak
Arm Inflitrator spy kbot when self Ds will paralyze, core parasite however does not.
Arm Fark and Core Necro Hp and Regen Doubled. However they are more explosive.
Reduced Speed of Transport hovers, fixed the core typo in transport.
Hovering over decoy commanders will show commander stats. Morph Decoy will probably in the next version.//subject to change
Added 10,000 metal cost to Arm Vulcan and Core Buzzsaw endgame lag toys.
Doubled Accuracy of Crusader and Enforcer
Arm Lurker and Core Snake level 1 subs torpedo explode with 5 times area of effect, more effective vs. scout swarms and tidal groups.version)
^all of this is subject to change
------------------ by Deadnight Warrior
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
now semi-compatible with upcoming Spring 0.82
fixed that "onoff01" missing texture bug
all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs converted to DDS, PNG textures optimized using optiPNG to reduce file size
models that used TGA textures converted to DDS, now Hex edited to use converted textures, this affects only some S3O models
all thumbs.db deleted
fixed area_attack & mex_upgrader gadgets
fixed CORE Neutron missile droping before range
archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
If there is anything i am possibly missing small or large please let me know. If there are any effects that lag alot or out of porportion with the rest please let me know. I have optimized and made a new torpedo effect that uses 30 vs the old 60 particles and i plan to change to start removing the older effects that use too many particles like the purple white smoke laser and the red Gauss.
and Deadnight Warrior for fixing the lua to help contribute to Xta 9.1!
And Braindamage lalala
------------------- Change Log of XTA v9.61 (0.80.0.0 and next version) ------------------ by Noruas
Added Raar animation updates. Most notable are smoother krogoth animation, better legs for fark, mice move fantastic visually now. Sumo is awesome again.
Added a new super nuke, that is only seen by core nuke.
Added Optimized Anti-Nuke effect, aka removes the removes the explosion saving particles.
Fixed some of the Invisible Particles that were still rendered.
Fixed Cpu lag when Doomsday machine was close to being finished.
Fixed Anti Air tech 2 ships from being immune to subs, as well as amphibious boats.
Reduced Chance of surviving commander from dgunning another greatly. Nothing you should be hoping on.
below is all of this is subject to change
Buffed Arm Inflitrator and Core Parasite from an average of 300 line of sight to 500, nerfed the cloak cost in half, and can force decloak units in 300 range.//subject to force decloak
Arm Inflitrator spy kbot when self Ds will paralyze, core parasite however does not.
Arm Fark and Core Necro Hp and Regen Doubled. However they are more explosive.
Reduced Speed of Transport hovers, fixed the core typo in transport.
Hovering over decoy commanders will show commander stats. Morph Decoy will probably in the next version.//subject to change
Added 10,000 metal cost to Arm Vulcan and Core Buzzsaw endgame lag toys.
Doubled Accuracy of Crusader and Enforcer
Arm Lurker and Core Snake level 1 subs torpedo explode with 5 times area of effect, more effective vs. scout swarms and tidal groups.version)
^all of this is subject to change
------------------ by Deadnight Warrior
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
now semi-compatible with upcoming Spring 0.82
fixed that "onoff01" missing texture bug
all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs converted to DDS, PNG textures optimized using optiPNG to reduce file size
models that used TGA textures converted to DDS, now Hex edited to use converted textures, this affects only some S3O models
all thumbs.db deleted
fixed area_attack & mex_upgrader gadgets
fixed CORE Neutron missile droping before range
archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
If there is anything i am possibly missing small or large please let me know. If there are any effects that lag alot or out of porportion with the rest please let me know. I have optimized and made a new torpedo effect that uses 30 vs the old 60 particles and i plan to change to start removing the older effects that use too many particles like the purple white smoke laser and the red Gauss.