Weird Weapons Bug
Posted: 22 Sep 2005, 21:55
0.63B2, *some* line of sight weapons in my mod with smoketrail=1; hang in the air when they are fired and then promptly turn 90 degrees downwards and shoot into the ground, destroying the firing unit.
They worked fine in 0.5x
Here's one that works:
And one that exhibits the bug:
HERE is a video of the unit/weapon above. (A couple of other weapons do it also)
Any ideas?
They worked fine in 0.5x
Here's one that works:
Code: Select all
[RUSAT-3]
{
ID=138;
name=RUSAT-3;
rendertype=1;
lineofsight=1;
turret=1;
model=WEAPAT-3;
noautorange=1;
weapontimer=20;
range=3000;
reloadtime=10;
weaponvelocity=115;//115*4
startvelocity=0;
weaponacceleration=200;
turnrate=3000;//6000
areaofeffect=4;
tolerance=48000;
pitchtolerance=12000;
energypershot=125;
firestarter=100;
smokedelay=.0;
guidance=1;
selfprop=1;
smoketrail=1;
startsmoke=1;
[DAMAGE]
{
default=4000;
//Special damages
RUST-64A=3620;
}
}
Code: Select all
[RUSRPG-7]
{
ID=131;
name=RUSRPG-7;
rendertype=1;
model=WEAPRPG-7;
lineofsight=1;
turret=1;
weapontimer=20; // added this in to test the bug, no change
range=400;
reloadtime=14;
weaponvelocity=560;//140*4
areaofeffect=8;
soundstart=RPG-2;
accuracy=200;
tolerance=3000;
pitchtolerance=8000;
energypershot=10;
smoketrail=1;
smokedelay=1;
selfprop=1; // added this too, no change
startsmoke=1; //and this
[DAMAGE]
{
default=3200;
//Special damages
GBRChieftain=1438;
GBRConqueror=2371;
RUST-10M=2896;
RUST-64A=1302;
}
}
Any ideas?
