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And there goes half the player base...
Posted: 29 Apr 2010, 23:58
by bobthedinosaur
http://www.youtube.com/watch?v=ygjkn1HIoPg
edit: this also obviously foreshadows world of warcraft in space
Re: And there goes half the player base...
Posted: 02 May 2010, 21:01
by bobthedinosaur
Re: And there goes half the player base...
Posted: 02 May 2010, 21:45
by JohannesH
Who cares about the map editor, the proper SC2 is 100x more interesting
Re: And there goes half the player base...
Posted: 02 May 2010, 21:48
by Gota
MY GOD!!!!!!!!!!A TETRIS!!!!!!!!!
Re: And there goes half the player base...
Posted: 02 May 2010, 23:08
by 1v0ry_k1ng
JohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
this
also, AI war is about 9000 times more interesting
Re: And there goes half the player base...
Posted: 03 May 2010, 01:58
by AF
and people wonder why we code AIs....
Re: And there goes half the player base...
Posted: 03 May 2010, 02:12
by Otherside
im more intrested in the custom maps than sc2 itself would be nice to get another dota like game and a few decent td's
Re: And there goes half the player base...
Posted: 03 May 2010, 12:46
by zwzsg
You could do such a tetris custom map in Spring too.
Re: And there goes half the player base...
Posted: 03 May 2010, 12:55
by aegis
you could hook unit spawning/destroying/moving functions up to my tetris widget
Re: And there goes half the player base...
Posted: 03 May 2010, 15:44
by Raghna
I don't like the looks of this =(
Re: And there goes half the player base...
Posted: 03 May 2010, 16:45
by Tribulex
I do =)
Re: And there goes half the player base...
Posted: 03 May 2010, 20:38
by zwzsg
Watching that vid made me realise something: Wrecks that remain forever* are so 1999, in the twenty first century, RTS are supposed to have wreck sinking into the ground after a couple seconds.
*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.
As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
Re: And there goes half the player base...
Posted: 03 May 2010, 21:15
by Masse
zwzsg wrote:Watching that vid made me realise something: Wrecks that remain forever* are so 1999, in the twenty first century, RTS are supposed to have wreck sinking into the ground after a couple seconds.
*Until reclaimed, pulverised, crushed, or otherwise destroyed, that is.
As the toad jumping toward the sky in a feeble attempt to imitate the dove, I too aim to elevate Spring toward modern RTS standard with this vain contribution of a gadget implementing sinking wrecks.
cool :) we could possibly have use for that.
Re: And there goes half the player base...
Posted: 05 May 2010, 02:05
by PicassoCT
We also should have a way to controll spring with a gamepad...
Re: And there goes half the player base...
Posted: 05 May 2010, 02:16
by SwiftSpear
zwzsg wrote:You could do such a tetris custom map in Spring too.
YOU could. I seriously doubt I could. Or most of the players here.
Re: And there goes half the player base...
Posted: 05 May 2010, 23:13
by zwzsg
No, I have:
http://www.darkstars.co.uk/downloads/vi ... ap_v01.sd7
Tested with BA, EvoRTS, Gundam, S1944.
SwiftSpear wrote:I seriously doubt I could. Or most of players here.
Most of players could not make a tetris custom map no matter the game.
Re: And there goes half the player base...
Posted: 05 May 2010, 23:20
by KDR_11k
1v0ry_k1ng wrote:JohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
this
also, AI war is about 9000 times more interesting
AI War Fleet Command or something else?
Re: And there goes half the player base...
Posted: 05 May 2010, 23:24
by 1v0ry_k1ng
KDR_11k wrote:1v0ry_k1ng wrote:JohannesH wrote:Who cares about the map editor, the proper SC2 is 100x more interesting
this
also, AI war is about 9000 times more interesting
AI War Fleet Command or something else?
yeah fleet command with the expansion
Re: And there goes half the player base...
Posted: 16 May 2010, 14:56
by parker
PicassoCT wrote:We also should have a way to controll spring with a gamepad...
What about voice control yeah i know its not a gamepad but,
"Squad 2 single file SouthEast"
"Sampsons Line Attack West"
etc
yeah voice activated lua , has it been done?
maybe, i cant spell let alone code, and i bark out orders but nothing happens
just a thought .. :twisted