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[MAP Ready For Testing] Metal Ocean (OTA and XTA versions)

Posted: 22 Sep 2005, 02:12
by SinbadEV
Image
Yay Textures in the Public Domain/GPL

Posted: 22 Sep 2005, 02:29
by FizWizz
hmm... not exactly what I was expecting from the name...
It looks like it could be the next CPIA, except without the Uber-lame metal concentration, and without so much space to porc the hell out of your base.
That means two-thumbs up, by the way :P .

[edit]What kind of attributes do you plan on having on this map (size, players, etc.)?[/edit]

Posted: 22 Sep 2005, 03:11
by SinbadEV
it's got 8 starts... each corner has a water access ramp, as do the top and bottom, left and right... 2.6 metal a patch so far... need to try it out a bit befor it goes public... but the angles are perfect... by not using the low passfilter you end up with little ledges on the shore JUST big enough for level 1 defenses and dragon teeth etc... but nothing bigger, kbots can take the shores... but veicles and hovers have to take the ramps... I made a skybox from some public domain images too... worked out okay... a little poor quality cause they are 256*256 bmp based...

Posted: 22 Sep 2005, 10:38
by Min3mat
looks interesting that cool metal isles map is one of my favourites (yes i may not like metal maps but metal water maps are OK)

Posted: 22 Sep 2005, 19:51
by NOiZE
Not again a metal map....

Posted: 22 Sep 2005, 20:15
by IMSabbel
because so many of the last 10 maps posted here were metalmaps... Oh? None of them was?
Then somebody should stop posting useless bitching-posts....

Posted: 22 Sep 2005, 20:21
by AF
Thankyou Sabbel for the example of a perfectly useless post.

But yes metal maps arent like other maps because they're so similair in texture, you need something that'll mark your metal map out from the other metal maps or you're gonna have it pulled down in players opinions as a result.

Posted: 22 Sep 2005, 20:25
by SinbadEV
under 130 K and using a completely different texture good enough for you? :P I can't wait to get home and test it... I finished it late last night so didn't manage to get beta testers for it...

Posted: 22 Sep 2005, 20:39
by AF
Interesting, we'll just have to wait for proper ingame screenshots.

Posted: 22 Sep 2005, 20:50
by SinbadEV
Or we could keep talking about stuff purely based on hypothetical meta-data... that's plenty of funs...

Posted: 22 Sep 2005, 21:28
by AF
We're gamers, bloodthirsty robot killing gamers who make maps and other things, but gamers nonetheless. So you see the importance of screenshots?

Posted: 22 Sep 2005, 21:35
by SinbadEV
Yes, but being a gamer... you can identify with the exceeding laziness involved in this process...

Posted: 22 Sep 2005, 21:53
by SwiftSpear
SinbadEV wrote:Yes, but being a gamer... you can identify with the exceeding laziness involved in this process...
No I can't, I don't make maps. Now post screenies.

Posted: 22 Sep 2005, 22:03
by IMSabbel
Alantai Firestar wrote:Thankyou Sabbel for the example of a perfectly useless post.

But yes metal maps arent like other maps because they're so similair in texture, you need something that'll mark your metal map out from the other metal maps or you're gonna have it pulled down in players opinions as a result.
AI, i wouldnt even _begin_ counting the verbal diarrhoea you put into this forum, oh great master of ai and gamedesign...

Somebody releases a map is _no_ reason to complain about that you dont like the map. Also, besides coreprime and metalislands, what els is there in decent sized metalmaps?

Posted: 23 Sep 2005, 14:53
by SinbadEV
Yeah... map is in a "final-ish" version right now... but it's not doing what I want it to... As it turns out... OTA units can't take HALF the slopes that XTA units can, and since I'd first tested it in XTA and it worked fine I thought it was done... I'm probably going to try to make a series of these things, put them in one package (using that whole sharing tiles method) when I figure out how to do so... if you see my online feel free to ask the status and I might throw you a link... it's playable now... but not the way I want it... wreaks and underwater buildings, for example, can't be boated over... I'm not sure if milleniums should be able to shoot all the way to the edge of the map... ALL units can now walk down to the water even in the spots without ramps, which wasn't my intention... also, the map is only big enough for 4 players... so I'm going to have to make another one thats 32X32(or is that too big for the engine?)

Posted: 23 Sep 2005, 15:34
by IMSabbel
Just try it :)


But about the range of the warlords... somehow i think that they shouldnt reach completely to the edge of the map....

But otoh, if the enemy has milleniums right at the short firering inwards, some fusions that arent hittable at the edge wont change the result much :)

Posted: 23 Sep 2005, 16:57
by SinbadEV
no... but some nukes might...

Posted: 23 Sep 2005, 17:17
by Min3mat
well if the ramps aren't the only thing that lets units in the middle this map is a typical boring metal map with black water...no thanks

Posted: 23 Sep 2005, 20:03
by AF
IMSabbel wrote:
Alantai Firestar wrote:Thankyou Sabbel for the example of a perfectly useless post.

But yes metal maps arent like other maps because they're so similair in texture, you need something that'll mark your metal map out from the other metal maps or you're gonna have it pulled down in players opinions as a result.
AI, i wouldnt even _begin_ counting the verbal diarrhoea you put into this forum, oh great master of ai and gamedesign...

Somebody releases a map is _no_ reason to complain about that you dont like the map. Also, besides coreprime and metalislands, what els is there in decent sized metalmaps?
And you should stop complaining. IMSabell, I'm not sure exactly what it was I did to offend you in the first place, though I have a vague idea, eitherway you're intent on holding on to whatever grudge your bearing against me and I advise you not to talk about or to me here, as anything you've said as a result is counter productive and is more of a waste than anything I've said save maybe the rant about tiddlywinks I had in the PM's, and the cookie tree pictures, all of whih where in my short tirade.

As I see nobody has asked you to express your opinions about me here, and it's very offtopic. Dont fixate on any AI aspect I've given, I do not push myself as the grand leader of AI in the TA community, and I do nto claim to know everythign about game design, but neither do you. So stop making comments about me behind my back and keep your opinions to yourself unless asked, I do not wish to be pulled into a flame dwarfing sindbads map. which I did not insult, I mearly made a passing comment or two, if you are going to respond in any way, I suggest you say it directly, PM, msn, or email, otherwise be gone.

Posted: 23 Sep 2005, 20:11
by AF
Sinbad, maybe if you made the water deeper you'd have boats going over.