XTAPE 9.602 (bugfix of a bugfix)
Posted: 17 Apr 2010, 16:21
I made some bugs in my bugfix version, so I corrected them all and made some small extras.
http://packages.springrts.com/misc/XTAPEV9602ns.sd7
change log:
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
9.601 changes:
-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)
http://packages.springrts.com/misc/XTAPEV9602ns.sd7
change log:
fixed the incorrect (UV fliped) textures on: CORE Silencer, CORE Light, Cloackable & Heavy Fusion Plant and ARM Mouse
added some usefull widgets:
- D-Gun Unstall: pauses all units that use energy if you E-stall and press D. Reverts to previous settings after you fire that disintegrator.
- Loop Select: Press space and drag a loop with left mouse to select units of your choice
- Z-Selector: Select a unit, hold Z while you drag your select box and you'll select only units of the type of the selected unit
- Ally Resource Bars: see how much resources your allies have and produce
- Don't Shoot: Automatically set your commander to "Hold Fire" when you cloack it, reverts to previous setting when you decloack it. Obligatory for Cloack & Run (TM)
- Adv. Playerlist: A much better player/spec info than the Spring default
- Defense Range: Shows weapon ranges of statical defenses (LLTs, HLTs, etc.)
- Message Separator: Adds various features such as scrollable history, font size selection, and splits chat from system messages
- Waypoint Dragging: lets you drag unit waypoints SupCom-style, which might be useful if you've assigned really long queues of move- or patrol-orders and don't want to rebuild all of them from scratch:
9.601 changes:
-now semi-compatible with upcoming Spring 0.82
-fixed that "onoff01" missing texture bug
-all DDS textures that didn't use compression now changed to DXT3/5 compression, some TGAs replaced with DDS, PNG textures optimized using optiPNG to reduce file size
-models that used TGA textures replaced by DDS now Hex edited to use new textures, this affects only S3O models
-all thumbs.db deleted
-fixed area_attack & mex_upgrader gadgets
-fixed CORE Neutron missile droping before range
-archive uses SD7 (LZMA) non-solid compression mode to further reduce archive size, final archive size is 27.2MB instead of 37MB when using SDZ (deflate32)