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Tron units
Posted: 17 Apr 2010, 08:31
by bobthedinosaur
So I just got done watching tron. KP needs some of those nibbles cycles, tanks, and some 'recognizers'
Re: Tron units
Posted: 17 Apr 2010, 14:10
by KDR_11k
Tanks seem too blunt to me, this is an RTS after all and tanks are the expected and clicheed thing to see in one. The DoS is a bit like the lightcycle with its wheel.
Re: Tron units
Posted: 17 Apr 2010, 16:46
by bobthedinosaur
but the

?
Re: Tron units
Posted: 17 Apr 2010, 23:39
by KDR_11k
Was already used in Darwinia and I didn't want to do any direct rip-offs.
Re: Tron units
Posted: 18 Apr 2010, 06:11
by bobthedinosaur
right on
Re: Tron units
Posted: 18 Apr 2010, 23:20
by zwzsg
Besides, it's not:
Kernel Panic is a direct port of Tron.
but:
At first glance some people said it look like Tron, so we're tossing that in the introduction because description that keep saying "It's unique and can't be described!" are an annoyance.
Re: Tron units
Posted: 21 Apr 2010, 01:40
by AF
A bloom shader that is only applied to units would be nifty, just to give the lines more glowyness
Re: Tron units
Posted: 10 May 2010, 22:06
by Dotz
A DARWINIA FACTION!!!!!!!!!!!!!!!!1!1!1!1!!11!!1
Re: Tron units
Posted: 11 May 2010, 17:46
by SinbadEV
Grid Bugs would fit.