just some musing about a tower/maze defense
Posted: 15 Apr 2010, 21:46
lots of people have asked about it... others have worked on it... we have various chicken defenses already, and tons of models, so maybe it's time to look at it again?
the most pertinent point of course would be "why would we want to make this for spring when there are umpteen million other tower defenses?"
- we can take advantage of the true 3d-mappage of spring... hills and LOS blockage can be used tactically, as well as typemaps and umpteen million other things
- spring is massively modability-oriented (lol its a MMO) and i have a feeling that were one easily-customizable tower defense to be made, that there would be many interesting modifications and mutations made...
- we have more than enough models already created, animated and ready to go, as well as a massive array of gadgets and widgets and game modes that seem as if they could be modified to fit the task
- we all like tower defense, right? shits a barrel of monkeys
i was thinking today at work... let me know if this is feasible...
- map similar in shape to chicken roast... the map is a maze sunken into a flat plain with several switchbacks
- for a builder, the player gets an invincible, superfast aircon (no reclaiming the enemies though ^^)
- the con can build only towers, no mobile units
- towers cannot be built within the sunken maze, only on the plain
thoughts on creatures...
- timed spawns like chickens would be great, but not random... possibly with each wave pre-defined in a tdf or something that can easily be accessed and changed
- creatures spawn from a startbox or point of some type (possibly coded into the map?) and run to the "exit" of the maze
- more complicated mazes could be used if the creeps are able to be given waypoints; like "first move to x,y then to x,y then to x,y and then if you get to x,y you die and it counts as a lost life to the player"
thoughts on "lives" and scoring...
- possibly spawn some units in the "end" of the maze, that the chickens are able to see, and run towards, and eventually kill... these units represent "lives" of the player, once all of said units are gone, game over... something like an e-storage with a small but deadly explosion to kill the creature attacking it when it dies (of course i'm sure theres an easier way to do this via lua without something clumsy like e-storages) also this would be fail for multi player i think
- each different creep has a metal value; kill a creep and get instant cash (or reclaim a corpse? hmm)
thoughts on towers and damage
we have a nice array of damage type systems across the board in many different spring mods to pick from, as well as cool weapons like the newton, flamethrower turrets, guardians, EMP, all sorts of random things that could be interestingly mixed together to create something awesome.
we also have morphing and all sorts of nice things like that, for upgrades and "teching" (which we also have a nice array of gadgets for)
anyhow, i'd love to know thoughts of others on the subject, especially from the LUA dudes... i would certainly be open to the idea of a tower defense game project and could contribute art assets but this is most definitely NOT a nouncin mah mod thread
the most pertinent point of course would be "why would we want to make this for spring when there are umpteen million other tower defenses?"
- we can take advantage of the true 3d-mappage of spring... hills and LOS blockage can be used tactically, as well as typemaps and umpteen million other things
- spring is massively modability-oriented (lol its a MMO) and i have a feeling that were one easily-customizable tower defense to be made, that there would be many interesting modifications and mutations made...
- we have more than enough models already created, animated and ready to go, as well as a massive array of gadgets and widgets and game modes that seem as if they could be modified to fit the task
- we all like tower defense, right? shits a barrel of monkeys
i was thinking today at work... let me know if this is feasible...
- map similar in shape to chicken roast... the map is a maze sunken into a flat plain with several switchbacks
- for a builder, the player gets an invincible, superfast aircon (no reclaiming the enemies though ^^)
- the con can build only towers, no mobile units
- towers cannot be built within the sunken maze, only on the plain
thoughts on creatures...
- timed spawns like chickens would be great, but not random... possibly with each wave pre-defined in a tdf or something that can easily be accessed and changed
- creatures spawn from a startbox or point of some type (possibly coded into the map?) and run to the "exit" of the maze
- more complicated mazes could be used if the creeps are able to be given waypoints; like "first move to x,y then to x,y then to x,y and then if you get to x,y you die and it counts as a lost life to the player"
thoughts on "lives" and scoring...
- possibly spawn some units in the "end" of the maze, that the chickens are able to see, and run towards, and eventually kill... these units represent "lives" of the player, once all of said units are gone, game over... something like an e-storage with a small but deadly explosion to kill the creature attacking it when it dies (of course i'm sure theres an easier way to do this via lua without something clumsy like e-storages) also this would be fail for multi player i think
- each different creep has a metal value; kill a creep and get instant cash (or reclaim a corpse? hmm)
thoughts on towers and damage
we have a nice array of damage type systems across the board in many different spring mods to pick from, as well as cool weapons like the newton, flamethrower turrets, guardians, EMP, all sorts of random things that could be interestingly mixed together to create something awesome.
we also have morphing and all sorts of nice things like that, for upgrades and "teching" (which we also have a nice array of gadgets for)
anyhow, i'd love to know thoughts of others on the subject, especially from the LUA dudes... i would certainly be open to the idea of a tower defense game project and could contribute art assets but this is most definitely NOT a nouncin mah mod thread