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Conflict Terra Info
Posted: 06 Apr 2010, 01:36
by oksnoop2
Conflict Terra is a two man project at the moment. One Faction, the NKG is pretty much done. Sanada is leading development of it. My Faction is called the PN. It's no where near done.
In the mean time here is the slightly more set up moddb page:
http://www.moddb.com/games/conflict-terra
Re: Conflict Terra Info
Posted: 06 Apr 2010, 07:03
by bobthedinosaur
Interesting. Is it going to play like the _A mods, or more like something else?
Re: Conflict Terra Info
Posted: 06 Apr 2010, 09:23
by Das Bruce
Not sure if want, details?
Re: Conflict Terra Info
Posted: 06 Apr 2010, 10:21
by manolo_
Das Bruce wrote:Not sure if want, details?
+1
Re: Conflict Terra Info
Posted: 06 Apr 2010, 17:13
by SanadaUjiosan
We intend to release some more info on this, but to be honest the authorization of the subforum was so swift it surprised us.
bobthedinosaur wrote:Interesting. Is it going to play like the _A mods, or more like something else?
oksnoop2's PN faction will more or less turn out to be like the _A mods in
structure, but I'm trying to make my faction, the NKG, more unique. It'll undoubtedly still have a very TA feel, but that's almost entirely because I don't have the script-fu to make it more unique. An example of my attempt to make it different is that workers can't assist factories, and can't assist each other.
Re: Conflict Terra Info
Posted: 06 Apr 2010, 17:22
by JohannesH
SanadaUjiosan wrote: An example of my attempt to make it different is that workers can't assist factories, and can't assist each other.
How about CanAssist = 0
Re: Conflict Terra Info
Posted: 06 Apr 2010, 17:29
by SanadaUjiosan
Oh it's implemented. I guess my sentence was misleading, sorry.
I was just listing an example of how I'm trying to make my faction unique.
Re: Conflict Terra Info
Posted: 06 Apr 2010, 19:04
by Forboding Angel
I'm getting tired of seeing projects started and dying, and what you guys are trying to do will take a year, if not considerably longer. Perhaps you should look at this as it would save an assload of time:
http://springrts.com/phpbb/viewtopic.php?f=9&t=22283
Re: Conflict Terra Info
Posted: 06 Apr 2010, 19:33
by oksnoop2
Consider it looked at, and thanks for your concern.
Re: Conflict Terra Info
Posted: 06 Apr 2010, 20:06
by KaiserJ
hehehe
i looked at the photos on the moddb page, and saw the big aircraft carrier lurking in the trees ^^
cool beans guys, i was wondering what the two of you were up to... best of luck with the project, i'm sure i'll be interested in testing with you when the time comes.
on the topic of the legos, in the next week or so v2 will be released (i hope... taking an assload of time to texture) with 374 parts, which i think will be much more useful to modmakers than the v1 set which was largely a proof of concept.
Re: Conflict Terra Info
Posted: 11 Aug 2010, 16:51
by yanom
SanadaUjiosan wrote:We intend to release some more info on this, but to be honest the authorization of the subforum was so swift it surprised us.
bobthedinosaur wrote:Interesting. Is it going to play like the _A mods, or more like something else?
oksnoop2's PN faction will more or less turn out to be like the _A mods in
structure, but I'm trying to make my faction, the NKG, more unique. It'll undoubtedly still have a very TA feel, but that's almost entirely because I don't have the script-fu to make it more unique. An example of my attempt to make it different is that workers can't assist factories, and can't assist each other.
you won't catch me playing NKG!
Re: Conflict Terra Info
Posted: 11 Aug 2010, 20:31
by oksnoop2
why?

Re: Conflict Terra Info
Posted: 15 Aug 2010, 23:43
by yanom
what's an AI that works with this game?
Re: Conflict Terra Info
Posted: 15 Aug 2010, 23:47
by yanom
oksnoop2 wrote:why?

No worker assisting? really?
Re: Conflict Terra Info
Posted: 15 Aug 2010, 23:52
by bobthedinosaur
RAI
Re: Conflict Terra Info
Posted: 16 Aug 2010, 00:33
by SanadaUjiosan
No worker assist but assuming your economy is not in shambles, the build times are quite manageable. If you're thinking of single construction unit build times for *A mods, there is no need to worry, they are not that enormous.
We were working on an AI to work with the game, but have run into an enormous snag. You can ask Oksnoop2 or AF about it.