Page 1 of 1

New XTA Effects Wip

Posted: 05 Apr 2010, 10:14
by Karl
Yes i have permission to help Noruas with Effects and so on..


Popupcannon effect

Image


Vroc Effect

Image

More to come soon..

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 12:13
by SirArtturi
I think they are pretty good. Especially with on the contrast of one of the most ugliest maps in spring :roll:
Anyway... 'Screens may not be best way to judge them. But as far as it can be judged, visually, maybe a bit more contrast to the explosions. The burn look a bit too "light"

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 12:45
by Karl
I always use small Maps due to load time .

I will make a Video soon if i have enough Effects so about 10
which may take a while

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 13:25
by Tribulex
Told u Karl is not a troll <3

looks pretty good but yeah needs a video tbh, and lol map :D

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 14:41
by luckywaldo7
Pictures good, video better, mutator best :-) .

Anyway, looking good.

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 15:33
by knorke
looks good :)
i think it would be good if the explosions represent the weapon.
like the vertical missles do not have much splash damage i think, so their explosions should shoot more into the air and less to the sides.

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 17:09
by hoijui
To me, they look like affected by the wind.. that would be very cool :D

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 19:27
by Karl
hoijui wrote:To me, they look like affected by the wind..
They are
knorke wrote: i think it would be good if the explosions represent the weapon.
like the vertical missles do not have much splash damage i think, so their explosions should shoot more into the air and less to the sides.
yes i will work on it soon however on XTA the original one was way to flashy and got big smoke much larger then mine

oh also my effects will have also shock waves which is uncommonly here AFAIK

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 19:31
by babbles
Karl wrote:oh also my effects will have also shock waves which is uncommonly here AFAIK
uncommon here, or uncommonly here?

Re: New XTA Effects Wip

Posted: 05 Apr 2010, 19:33
by Karl
Uncommon i mean sorry for my bad English it isn't my native language

Re: New XTA Effects Wip

Posted: 06 Apr 2010, 01:11
by raaar
They look nice.

2 suggestions:
make the explosions such that similar weapons with increasing firepower get increasingly bigger explosions.

try to flood a map with a big number of units and make them all fire to see if the new effects slow down the game.

(use the /cheat then /give <unitname> <number> console commands, i think)

Re: New XTA Effects Wip

Posted: 06 Apr 2010, 09:45
by Karl
Updated Vroc


Image

Re: New XTA Effects Wip

Posted: 06 Apr 2010, 10:08
by manolo_
karl=dot der deutsche troll aus #de?

i like it, could u make pics with the old and the new effect? also i like the ba-bomber effect

Re: New XTA Effects Wip

Posted: 06 Apr 2010, 10:16
by Karl
manolo_ wrote:karl=dot der deutsche troll aus #de?
Offtopic.
manolo_ wrote: i like it, could u make pics with the old and the new effect? also i like the ba-bomber effect
the old effects are very up,
and it isn't a shitty ba-bomber effect which makes pow