i apologize for my earlier tone, i realize you just want to help.
as far as polycounts, i think we'll be fine, i've examined other mods and the lag i experience with them, and i think that my models are if anything embarassingly lowpoly in comparison with many other spring mods. the impression that i have is that except on very old systems, CPU lag is much more prevalent in spring than GPU lag.
i misunderstood what you meant by glow effect, i've always thought of it as "ambient". yes, it will be made, not until the basic texture is completed however.
The CA team has managed to create a lot of models without using lego cad. Even if you cannot create all the models instantly, the project is certainly doable and it has many other nice goals besides being OTA-free. Just use old BA models as placeholders and let people gradually replace them with new content.
yes, CA has some very nice models, but have been often criticized for a lack of faction coherence in the art style. while i don't personally share the opinion with as great a conviction as some, i feel that my models will at least address the issue of everything looking as if it belongs to a complete faction.
the problem with your suggestion is that there IS no "BA-R modelling team". caldera is doing a great job of working with scripting and Mr D's models, but as far as i know, aside from me there is nobody else in the process of creating a new set of models as an entire faction, which seems to be what is required here. CA has been going for years and still has OTA units in it, and has had multiple model contributors. do you understand?
in essence : provide me with a skilled team of modellers willing to bend to my will and creative whims, and then yes, i will do exactly what you suggest.
i think you're maybe confused with what i do to make the models out of lego.
1) load my project file, i copypaste the lego parts that i want to use
2) hide the original set
3) i position / rotate / scale / mirror the shapes until i am happy
4) cull every hidden face
unit done, very quickly. no plugins, it's just regular max
makes a bit more sense? nothing wrong with your tank model suggestion, but really, you would need to make a new skin every time to address the fact that all of the models would look very similar; i feel this method affords a greater range of variation, and possibly less work as well because i'm making only a model, not a model AND a texture
the reason im not posting them here is i only really need input from a) the people making the game b) the people who are better artists / modellers / designers than me c) somebody willing to offer constructive criticism that i can use.
i don't know how i could possibly be any more clear about this, and yet, i get idiots popping in to make suggestions without reading the whole thread / knowing whats going on / basing things on images that are months old.
if thats the extent of the positive input from the majority of the community, then why should i even both to give updates? its not as if there's a whole team of people helping who need to be informed.
you want to see what i've done? fine. msg me on the lobby, i'll be happy to show you what i've got, and maybe even take some suggestions if you can offer them. if you hunt some other threads, maybe you can discover them on your own.
if cremuss or mr D or smoth or came in here and told me that i sucked at 3d work and was completely wasting my time, then i would take it to heart. when its criticism coming from people who i am not even aware of having done any artistic work whatsoever, then they just come across as a pretentious fuck with a false sense of entitlement. (directed generally at the forum, not just this project, but every thread and every project combined.)
sure, 3ds max may not be the best modeller, but its what im used to... you dont see batman going around shooting people because its more efficient; he punches them in the face because its what he enjoys. don't have any inclination to switch software unless there is a tangible advantage; all that getting lightwave would do is waste months trying to learn it and if im lucky get back to the same level that im currently at.
edit : yes. i'm a rookie modeller, and yes, im prone to rage. this post has an unintentionally aggressive tone.. lots of people have responded positively, which is great, because i dont mean to paint such a bleak picture but getting a negative response without a how-2-fix is not a nice thing for me... i desperately want to do the best i can, and its frustrating when i hear that someone feels i've failed.